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Graphics

Nintendo 3DS GPU Revealed 133

Posted by Soulskill
from the powered-by-sunshine-and-bubblegum dept.
An anonymous reader writes "The GPU for the Nintendo 3DS has just been revealed, and it's not made by Nvidia, ATI, or even Imagination Technologies. Instead, Nintendo has signed up Japanese startup Digital Media Professionals (DMP) in a deal that sees the company's PICA200 chip churning out the 3-D visuals. For the first time in Nintendo's history, the 3DS will feature a GPU with programmable shaders, rather than a fixed-function pipeline, meaning the 3DS is more graphically versatile than the Wii. Among the PICA200's features are 2x anti-aliasing, per-pixel lighting, subdivision primitives, and soft shadows. As well as featuring DMP's own 'Maestro' extensions, the PICA200 also fully supports OpenGL ES 1.1. The architecture supports four programmable vertex units and up to four pixel pipelines."
Linux Business

Nokia, Intel Merge Maemo, Moblin Into MeeGo 162

Posted by CmdrTaco
from the there-can-be-only-one dept.
AVee writes "Intel and Nokia just announced a new project called MeeGo. MeeGo is supposed to be the result of merging Maemo and Moblin, bringing together the best pieces of those (already quite similar platforms). Interestingly this means that Intel will be sponsoring a mobile Linux distro which will run on ARM."
Networking

Gaikai Drawing Interest With Low-Key Demo, Believable Claims 121

Posted by Soulskill
from the cloud-gaming-with-a-silver-lining dept.
Earlier this week, we discussed news that games industry veteran Dave Perry had posted a demo of his upcoming cloud gaming service Gaikai. Now that people have had time to speak with Perry and evaluate the demo, reaction has been surprisingly positive. Quoting Eurogamer: "What struck me about the presentation was that there was absolutely nothing unbelievable in it whatsoever. There were no claims of streaming 720p gameplay at 60 frames per second — games were running in differently sized windows according to how difficult they were to compress, and video itself runs at the internet standard 30FPS. There was no talk of world-beating compression systems that annihilate the work of the best minds in video encoding today, the demo was using the exact same h264 codec that we use ... And finally, there was nothing here to suggest that we were looking at a technological breakthrough that would make our PS3s and Xbox 360s obsolete... just that this was a brand new way to play games in an ultra-accessible manner." By contrast, OnLive was received with much more criticism, in part due to their dramatic promises. While playing online games with Gaikai will naturally add some amount of latency, the article points out that single-player games need not lag more than you'd expect from a console controller. Meanwhile, unlike OnLive, Gaikai is not trying to compete directly with the major console manufacturers, instead trying to work with them in order to deliver their first-party games to new audiences.

"If that makes any sense to you, you have a big problem." -- C. Durance, Computer Science 234

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