Sorry, I'll reply again, I was mistaken about what this meant.
No such thing any more. If it's a male, he's a terrorist and legitimate target nowadays. If she's a female, she's terrorist's family member and future suicide bomber. Win/win.
I love you too, APK. But my heart is promised to another.
Is fraud not specifically doing things against regulations?
My mistake then. I failed to understand the feature from the name.
Newegg got really cheap on packaging too. I'm OK with Amazon for the stuff I'd buy from Newegg if they can avoid that mistake.
Still different from what you actually said, okay? I'll drop it, but be more careful in your phrasing, and don't blame me for it.
Attempts to use objective measures, like identical math tests targeted to identical age groups sorta suggests that, yeah. Even discounting countries with the usual things like "they let their students drop out sooner"(as if we don't have incredible drop out rates here).
All I'm talking about here is what sounds better to me, for my personal purchase. I've heard DACs bad enough to matter, just as I've used patch cables bad enough to matter. Avoiding that without audiophile pricing is my goal.
... to prove we're not abusing it. Yeah, that's the ticket.
(No, this seems like a possibly reasonable decision, for normal courtish type reasons)
But that strikes me as "Paying for the right to continue using your own property as you wish".
GW2 is not a pay once game. It's "microtransaction hell free to play model if you want to play the game with any comfort, but we'll charge you AAA price up front because we have good brand name" game. That's one of the reasons why so many people dropped it - after all the empty promises, they ended up making even legendaries puchasable from auction house with in game money, and in game money purchasable with real money strait from the developer. After spending months telling everyone they won't sell in game money for real money.
On the other hand as FF14 showed, people are fully willing to pay if you have a good game worth paying for. Problem was and still is that most people only pay for one sub at a time, so you need to produce enough quality to make people want to switch from WoW, or FF14, or whatever sub game they're playing. And quality level there is much higher than F2P.
That's the main reason why so many MMORPGs nowadays went F2P. Not that the model is great, but because bad and average games simply could not compete with WoW. F2P let's you release anything from average to shovelware and finance it at least for some time, as long as it's not completely awful.
But great F2P MMORPGs are essentially all P2P nowadays, and will likely remain this way for a while, simply because to compete in that market you need to provide people with consistent influx of high quality content. F2P budgets are simply not sufficient for that sort of thing, as SWTOR showed. When they went F2P, they had to drop the constant new content updates.
It does make a lot of sense. Windows phone outsells iPhone in the more price-sensitive areas of Europe, but hasn't seen the same traction in Asia. Getting app parity is a different story, of course, but MS did finally get the big commercial shops onboard. Now it just needs to be easy for the hobbyist to write apps, as it is for Android.
I really wish MS would step up and officially support C# on Android, and cross-platform dev in VS (third parties actually sell this today, c'mon MS). Anything I wrote at home I'd like to be as cross-platform as possible so my friends (the only audience for my hobby coding) could all use it! Much as I like C# in VS, I need at least Android side-loading as a target platform, and ideally iPhone too.
Actually it's a recipe for success. FF14 is doing quite well now after they fixed the idiocy of the first attempt of launching a crappy game and made a decent one. WoW is moving along with subscriber numbers that are a wet dream for any publisher.
If you can provide quality, people will happily pay. The issue is that few can match the quality of WoW, and that's what you're going against. FF14 is a good example - they have their own thing, and when they did it wrong, it wasn't enough to pull people off WoW. But when they did it right, they got the subscribers to stay.
On the other hand, free to play market is utterly oversaturated. You have to go against everything from juggernaughts like SWTOR to smaller and more niche titles like Firefall.
No, just worded it badly. Everyone tries to match pricing with each other - the pricing is the same at every commercial cloud storage vendor, and S3 is the easiest to check.
The two real players for "consumer cloud drive" with consumer friendly APIs are Google Drive and OneDrive (I guess it's called now). If the price for drives-in-bulk had come down or something, you'd see it reflected in S3 and Azure, so this is something different.
Either this is a loss leader now for Google, or they're monetizing the heck out of the content.