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CLANG was started by the author Neil Stephenson, and people are surprised how, by golly, the guy doesn't know the intricacies of game development (and its costs)?
I found it incredibly strange to see how succesful that Kickstarter was, since it's the same as a reknown gamedesigner asking money to write a book...
The other examples are people who have been veterans in the gamedesign industry, and whereas not automatically flawless, they will at least also know about the possible pitfalls of development.
The cheapest and most effective thing you can do is considering to -not- have kids.
And that's your problem right there. Why is everybody expecting that sticking to your principles doesn't need something in return?
I hate it how they're getting away with these overinflated fees
Since an unlocked phone sells for a bit more in the pawnshops, I wanted it unlocked after my contract ran out.
Vodaphone wanted to charge me 20 pounds for what I considered to be my right to be done for free, so told them to fuck off and unlocked it myself (thought other means).
At first I wanted to fight this extra charge, but figured it would cost me way more personal time, than the actual 20 pounds it would have saved me.
But yeah, very dirty. Then again, even though they were offering me a cheaper subscription for the other phone I bought, I purposedly went with another carrier (but I don't think they lost any sleep over it; I'm assuming that most people will gladly pay the fee to get it unlocked
Hell, if something was gay in the olden days, it used to be merry/cheerful.
But as said, willing to be proven wrong...
Though to be fair; I kinda hate how the word 'gay' (to depict something to be bad) seems to have started in online games (or that's where I first picked it up), and now also seems to be common ground in real life. When I still used to admin a gameserver, I used to explicitly ban people for that (after giving one warning). Seems to be a lot harder to do in real life
Right now I'd say that it's a lot easier to use, though for a newbie it still takes some time to get used to the whole swapping around of the left- and right- mousekey.
Blender is one of the few open source tools where in the long run I could see myself permanently switching to it (currently also using 3DSMax/Maya). For now it suits me perfectly for making renders, but game compatibility still seems to be a chore. One of the downsides of it being open source, or better said: free, is that a lot of plugins aren't made commercially, and as such no support is to be expected. It happened a few times over the years where I was working on a game/modification, and a new version of Blender would completely break a plugin (for instance, for properly exporting animated MD3-files), and no official update of said plugin would be made. Thus having to choose between working with an outdated modeling app, or going back to 3DSMax. I hope that the future will bring more dedicated plugin writers; or better, native exporting support for the various games on the market.