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Comment: CLANG? (Score 1) 112

by 88NoSoup4U88 (#44961727) Attached to: Gaming Legends Discuss Using Kickstarter For Their Next Projects
It seems a bit unfair to throw CLANG into the mix with these games:
CLANG was started by the author Neil Stephenson, and people are surprised how, by golly, the guy doesn't know the intricacies of game development (and its costs)?
I found it incredibly strange to see how succesful that Kickstarter was, since it's the same as a reknown gamedesigner asking money to write a book...

The other examples are people who have been veterans in the gamedesign industry, and whereas not automatically flawless, they will at least also know about the possible pitfalls of development.

Comment: Re: Snap What? (Score 1) 140

Not entirely true: When someone makes a screenshot within the alotted time the picture is visible (the sender can set the amount of time it's visible), you can still make a normal screengrab (only have experience with an iPhone here), but it will notify the sender that a screenshot has been taken. The iPhone does not need to be unlocked for it.

Comment: The reason why this will happen? (Score 3, Insightful) 435

by 88NoSoup4U88 (#43565809) Attached to: New Console Always-Online Requirements and <em>You</em>
"As a gamer, I'm of two minds about the whole thing. I really don't like it but I may roll over eventually and join the herd because I could get used to it."

And that's your problem right there. Why is everybody expecting that sticking to your principles doesn't need something in return?

Comment: Re:Isn't banning unlocking anti-competitive ? (Score 1) 321

by 88NoSoup4U88 (#42709525) Attached to: What You Need To Know About Phone Unlocking
The dirty thing (at least in the UK) that the providers do is actually -charge- you for giving the unlock code -after- your contract expires.
Since an unlocked phone sells for a bit more in the pawnshops, I wanted it unlocked after my contract ran out.
Vodaphone wanted to charge me 20 pounds for what I considered to be my right to be done for free, so told them to fuck off and unlocked it myself (thought other means).
At first I wanted to fight this extra charge, but figured it would cost me way more personal time, than the actual 20 pounds it would have saved me.
But yeah, very dirty. Then again, even though they were offering me a cheaper subscription for the other phone I bought, I purposedly went with another carrier (but I don't think they lost any sleep over it; I'm assuming that most people will gladly pay the fee to get it unlocked :-( )

Comment: Re:Really!? (Score 1) 231

by 88NoSoup4U88 (#42682793) Attached to: EFF Moves To Nix Trademark On "Gaymer"
Bullshit: The sentence 'That's so gay' to mean something is bad, only showed its head at the end of the 90's. I'm willing to be proven wrong, so waiting for you to provide some actual proof.
Hell, if something was gay in the olden days, it used to be merry/cheerful.
But as said, willing to be proven wrong...

Comment: Re:Really!? (Score 2) 231

by 88NoSoup4U88 (#42680093) Attached to: EFF Moves To Nix Trademark On "Gaymer"
"Have you ever seen what happens in online games/communities" ; You didn't need to add the rest. It's all part of Gabe's Internet Fuckwad Theory.
Though to be fair; I kinda hate how the word 'gay' (to depict something to be bad) seems to have started in online games (or that's where I first picked it up), and now also seems to be common ground in real life. When I still used to admin a gameserver, I used to explicitly ban people for that (after giving one warning). Seems to be a lot harder to do in real life :-/

Comment: Re:Great Renderer, Lousy UI... (Score 3, Informative) 93

by 88NoSoup4U88 (#42314963) Attached to: Blender 2.65 Released
Yes, was indeed from 2.4 to 2.5, and was long due.

Right now I'd say that it's a lot easier to use, though for a newbie it still takes some time to get used to the whole swapping around of the left- and right- mousekey.

Blender is one of the few open source tools where in the long run I could see myself permanently switching to it (currently also using 3DSMax/Maya). For now it suits me perfectly for making renders, but game compatibility still seems to be a chore. One of the downsides of it being open source, or better said: free, is that a lot of plugins aren't made commercially, and as such no support is to be expected. It happened a few times over the years where I was working on a game/modification, and a new version of Blender would completely break a plugin (for instance, for properly exporting animated MD3-files), and no official update of said plugin would be made. Thus having to choose between working with an outdated modeling app, or going back to 3DSMax. I hope that the future will bring more dedicated plugin writers; or better, native exporting support for the various games on the market.

What is worth doing is worth the trouble of asking somebody to do.