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Comment: That Doctorow's CCC talk is worth watching (Score 1) 266

by 6350' (#38557810) Attached to: The Un-Internet and War On General Purpose Computers
I gave it a view a few days ago (don't worry at the seeming length - half of it is Q&A), and found it thought provoking. While it's more a statement of what is and soon will be, with less on action items, the general themes will resonate here on /., I think.

Lot of interesting talks at CCC this year, more broadly: do dig through their list on youtube - lots of neat stuff in there. This talk on timing attacks on websites was pretty darned neat (starts mild, ramps up to "cool!").

Comment: Yup. All the level designers are working on Steam (Score 1) 235

by 6350' (#35816762) Attached to: Steam Success Holding Up <em>Half-Life</em> Development?
Brad Wardell, as always, is full of shit. The vast majority of Valve developers do not work on Steam. If I understand it correctly, the Steam team is actually rather small, given it's impact. And please, Brad is telling us that a crew of, say, designers and level designers has not been working on HL2 dlc because ... they are working on Steam?! Yeah. Sure. Those poly-pushing level monkies are all hard at work coding up Steam transaction backend software.

Comment: Companion issues (Score 1) 1

by 6350' (#34174618) Attached to: Fallout: New Vegas - first thoughts
It's sad to hear that a sidekick is more trouble than it's worth. I often wish games just wouldn't bother with this kind of feature, unless they went into it with it being a seriously core feature of the game at the outset. Game after game results in your comment of "after I tried it out, I just got rid of the sidekick because it was more annoying than it's worth."

Thank goodness modern convenience is a thing of the remote future. -- Pogo, by Walt Kelly

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