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Comment Re:Some classes would be AWESOME! (Score 1) 182

What nonsense. I claimed that VR had the potential to correct for the limitations in current technology around "broadband" human interaction. Obviously more needs to be done in terms of capturing each persons 3d "image" to project into the VR space and so on. Why you find this offensive is beyond me. (And yes I didn't read the article, this is slashdot after all).

Comment Re:Some classes would be AWESOME! (Score 1) 182

I'm not sure why I'm supposed to prove anything, I thought we were discussing ideas? Where I see the short term use case is in school of the air type environments. It's a long way off, but that doesn't mean it's not a good idea. But as I alluded to, I think the commercial environment is where you might see this hit earlier. Games will drive the tech, but economies of scale could see some new and interesting applications.

Comment Re:It's not your phone (Score 1) 610

Unlimited data plans on cell phones are not very common these days. I think people have a right to be upset if 100M gets sent to them unexpectedly.

Two things.

1) "Download Purchases Automatically" is NOT the default setting. It's off. (It's slightly confusing in that it really means if you purchase something on your account somewhere else - iTunes, another iOS device, etc - it will also be downloaded on the device also rather than just where you bought it).

2) The option to use cellular data is also OFF by default, so it only downloads when you're on WiFi. No extra bills here.

And to be honest, it really just seems to be a case of a bunch of people wanting to make some noise over a complete non-issue. Given the actual transfer happened on Tuesday during the keynote, and it's reporting was idle and sporadic, it really is just a tempest in a teapot.

I just looked at it on Tuesday, went "neat" and went about my day. It never downloaded to any of my devices (but the option remains open), but then again, I don't have the checkbox enabled. If you have more than one iOS device, you tend to keep it off because you don't want to accidentally fill up your other devices when you download a bunch of free stuff.

Comment Re:And low-emission transport trucks, too (Score 1) 491

You are right about the rain that falls on the ocean but I don't see how you're right when the rain falls on the land.

There is a lot more (About 3 times) area of ocean as there is land. And, as pointed out elsewhere, bunker oil is normally not burned until you're well out to sea, for precisely this reason. It's a perfectly good reason. Which is already covered.

Comment Re:iPhone 5S is already 8th fastest (Score 1) 208

(source note 1-7 and the next 22 are all double the clock speed and quad core)

so indeed, few will care about whatever speed increase the 6 brings.

Actually, the problem is the benchmarks don't run long enough because you cannot achieve the speed usefully on quad-cores.

The problem is thermal - if you try to get all 4 cores going full tilt (and most of the time, you don't), you're going to hit the thermal limit within a minute. (Most benchmarks run under 30 seconds for that test). And once you hit that, performance and drop rather substantially. From thermal models I've seen, in free space with best cooling possible, you're going to hit max junction temperature in a minute and you have to throttle back two cores to 50% to keep it at max.

But that's ideal conditions - where you effectively only have 3 cores available. Most of the time you won't have that, and you'll find those two extra cores are clocked to 25% or slower of the top speed.

I'm sure the numbers are going to be more interesting if the benchmarks were re-run over and over again without letting the CPU cool down to see what the max sustained processing speed is.

Comment Re:It should be (Score 1) 364

It should be the car that is disabled

That was pretty much my thought too. There should be fewer problems with coupling an app on a phone to a particular car - say by the same sort of link as used in BlueTooth - and if the phone comes out of screen-saver, then the engine drops through the gears, puts on the hazard lights and horn, and then shuts down. Once the phone is back in screen-lock state, then the car's engine can be re-started.

It'd still be vulnerable to a driver who wants to text using a passenger's phone. But that's going to be a comparatively small problem, largely because it requires two idiotic self-centred narcissistic morons to be in the same car at the same time.

May be able to adjust it IF you've got laws allowing use of a hands-free mobile as a speech phone to put that as another engine-allowed state.

Comment Re:reading the results wrong (Score 1) 208

Oddly enough, pushing pixels is the only sane reasons for doing 64 bit operations on a hand held device. If your not using more than 4 gig address space, going from 32 bits to 64 tends to mean you spend far more time moving pointers that have all zeros in the top half. Old stats showed the best a 64 bit PCU tends to do is about 6% worse based on average loads but operations with lots of indirect operations (like Java) it can be far worse.

Not on ARMv8.

ARMv8 only runs 32-bit (AArch32) code moderately faster than ARMv7. But if you can recompile the code for 64-bit (AArch64), you get an immediate speed boost because AArch64 makes several optimizations by getting rid of some legacy cruft in the old AArch32 architecture. (Some things, like conditional execution of instructions were great back in the day, but modern superscalar processors make that very inefficient because you're going to have to speculatively execute everything)

So one reason is pure speed.

Comment Re:Go video go... (Score 1) 210

First, I don't know how any of this is handled in Windows Phone or if there are any hacks or workarounds. All my smartphones have been Android.

Android (at least ICS) does allow this, though in a somewhat limited form, and it wastes^H^H^H^H^H^Huses more space than storing them on the phone. Another way if you have it rooted is the Link2SD app, which does some symlink trickery to put the app on the SD card exactly as it is on the phone. None of this allows easily transferring purchased apps to a new phone though. With the official way they're encrypted, and with the Link2SD way there's no easy way to transfer the links and the stub that says it's installed.

However, moving purchased apps to a new device is already pretty easy. I associated a new device with my Google account, went to Play Store, My Apps, all. It listed all apps I had purchased for my old phone and gave me the option to install each of them on my new one.

On iOS, it's a bit easier still, if you don't mind using iTunes. You just back up your phone, then when you get your new one, you restore from that backup.

It does two things - one, it means you have a LOCAL BACKUP of everything (including apps - Apple or the developer may remove apps, but if you have a local copy, you can always reinstall it on any device on your account!). Because the problem with the Google and Microsoft methods are, when you update, some apps inevitably go missing from this transition as they're no longer available and you cannot install them because you forgot to backup the APK.

Yeah, you can use iCloud. But that still suffers from the removed-app problem and the not-a-local-backup option.

Android did have a half-hearted attempt at a backup system using adb but it didn't save everything that was accessible over MTP, so you needed to copy everything from MTP when you did your adb backup, and then when you restored, you needed to copy everything back.

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