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Comment Re:How to read f*ucked up code (Score 1) 336

Degrees of damage. Hell, it's the oldest joke in the programmer's book:

C: You shoot yourself in the foot.

C++: You accidently create a dozen instances of yourself and shoot them all in the foot. Providing emergency medical assistance is impossible since you can't tell which are bitwise copies and which are just pointing at others and saying "That's me, over there."

Comment Re:'fail-dangerous' device. (Score 1) 191

You can deny service (and thus the incoming call that activates the device) without removing the signal; all phones would remain attached to the network ("have signal") and none the wiser.

Of course, a smarter device could require as its dead man's trigger a recurring call and go boom when it no longer gets it for some time. The game goes on.

Comment Re:Symmetric mouse (Score 1) 199

I was (perhaps a bit pedantically) objecting to the apparent argument that any shape will do because your fingers will wrap around it. I can think of shapes that you could hold but wouldn't like working with.

I first grabbed a computer mouse in 1984 and I've been using them ever since, without hand pain. How long to I have to wait to find out?

That means that the shape(s) you've been using is/are adequate (possibly for most normal hands of roughly similar size). The ordinary mouse I use at work is symmetric and gives me no issues, but early mice wouldn't work as well for long hours, and I know from experience that tiny "laptop" mice kill my thumb adductors. OTOH (no pun intended), I know people who work *better* with tiny mice, either because they have small hands or because of injury.

Lastly, TFA is about gamers. They mouse like their lives depend on it (some do make a living off it) and it's not unthinkable that the situation resembles other activities like shooting or golf to some degree, where subtle differences in performance and myth complicate gear choices.

Comment *sigh* (Score 1) 149

They are working with a number of members of the current D1/D2 community to make sure the flight/gameplay feels "old school" and they are updating the technology and game to a new generation.

Which I hoped Firaxis would do with the X-COM series. Imagine, after the initial joy of seeing my shiny HD troop transport land, seeing that my guys can't pass, drop, throw or pick up an item, or do whatever the hell they want within their time. Which reminds me, I should check up on UFO:AI.

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