Comment Re:VAC (Score 2, Interesting) 203
They decided to use VAC instead of Punkbuster on the PC. Like many of their decisions, this one wasn't well thought out.
I personally feel that the only system I have seen so far with a reasonable rate of success is dedicated servers with some sort of permaban of accounts caught cheating. While by no means a perfect system; my personal experience (with TF2 as that is the only FPS game besides MW2 I have played over the last few years) was that I found a gaming site that ran servers for a variety of games. An extended group of people frequented those servers, creating a community of sorts, and I personally never had much problems with cheaters (that I can recall). Either they were banned/kicked swiftly and effectively, or they never logged on that particular set of servers; or possible a combination of the two. Though it should be mentioned that over the last two weeks, or so, of playing Modern Warfare 2 I haven't really seen a lot of players that I could confidently claim were cheating; though I have seen a few that were ridiculously good. Perhaps that is just me not really paying attention.
Cheating or no cheating, sales or no sales, I personally feel that despite Modern Warfare 2 being a really great game at its core, I won't be playing much more than I have; as it really feels impersonal when all the other players are random. And there is no forum for me to hang around talking some trash between matches and evenings. This of course isn't helped by the fact that Iwnet seem to have about a 30% (number I pulled out of my behind but it is how I have experienced it so far) failrate; disconnects, game closings, kicked from a lobby before you have connected to it, random ping, and people leaving games because a map comes up that they don't want to play (Highrise and Estate seem to see half the "group" leave when they come into rotation) leading to lobby's closing most of the time.