And the solution is to do a chargeback for item not delivered. Suddenly kickstarter will feel the pain of the chargebacks and stop trying to foist the responsibility onto it's customers.
What's keeping Kickstarter from recouping the lost money from the creator? I haven't read the fine print of the deal between Kickstarter and a creator but I'd be surprised if it didn't contain a clause that allowed them to do exactly that.
There's the commercial-restricted approach. Sell your hardware and your software, and only allow a select-few others to sell hardware or software that is compatible with your products. The upside is that the platforms are highly stable, but the downsides are that users will sometimes find they simply can't do something because it's disallowed. It also requires the company to be ever-vigilant about pushing more features and capabilities, as stagnation will mean death. Apple currently leads this community, but SGI, Sun, NeXT, Commodore, and a whole bunch of computer companies throughout the years have tried it and ultimately closed up shop.
NeXT didn't close up shop, they were bought by Apple. Then they replaced several of Apple's top execs (including the CEO) with their own and used NeXTSTEP as the foundation for the new MacOS. In essence, NeXT bought Apple for minus 400 million Dollars.
FORTRAN is not a flower but a weed -- it is hardy, occasionally blooms, and grows in every computer. -- A.J. Perlis