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Comment ...like we needed a hole in the head. (Score 5, Interesting) 277

Don't be shocked if this follows the pattern laid out in the case of the WIPO anticircumvention treaty. It did not require anything nearly as strong as the DMCA, but the content industry kept waiving it in congressional faces, demanding that we pass something far too draconian to be justified by the treaty we had actually signed. In principle, this is set up to be in line with extant US law, thus not requiring a full Senate confirmation, but I wouldn't be shocked if (a) the content industries rammed down much stronger interpretations down other countries' throats, and (b) they then came back to the US and demanded that we "harmonize" with these stronger interpretations.

Comment Re:The evidence for video game violence is solid (Score 1) 154

This is a much, much more thoughtful response. Thanks! Sorry I called you a jerk, glad you apologized. (Travel has a significant crankiness effect, even when controlling for other variables, though effect size depends on the scale used.) You're clearly a thoughtful researcher.

I don't have time at the moment to read the articles or write an extended response, but I'll try to do so and reply here. Also, please do look me up (Bill Herman, pleasure to curse you out online) and send me a private email. I'd like to see your CV.

One note, though, that made lead the 3.5 people still reading at this point astray: You and I both know the peer review process is double blind. The authors don't know who reviewed the manuscript, and in principle the reviewers don't know who authored the paper. Thus, Anderson and company don't have an obvious benefit from being established authorities in the field--however that field is defined. (I assume you mean that reviewers often recognize famous authors' work and that does shape their evaluations. This can happen, but it's less common than one might think. Further, if I think your work is bullocks, my anonymity allows me to say so without repercussions, which I've done repeatedly--although I try to be polite about it. That most of their peers think it's sound research says they're doing at least a respectable job.)

Having served on both ends of that process, I know for a fact that most journal editors try to find reviewers who are experts in a paper's subject as well as its methods. If I were editing a journal and got any of these papers, I'd look for an expert on game effects to read it--and one not closely associated with the author(s). As you note, there aren't a lot of people who are gamers and media effects researchers, which definitely limits the pool, but every editor who's assigned reviewers has almost certainly tried hard to find them all. Are you an untapped resource here? If so, start publishing--even a more formalized version of what you're saying here is a good start.

Thank you for the cites. I'll look into them at some point. Hopefully you will have been in touch by then.

Comment Re:The evidence for video game violence is solid (Score 1) 154

I forgot to mention: really and truly, I have no dog in this fight--and I'd happily relinquish the dissonance that comes with being anti-censorship despite my belief that violent media lead to real violence. Thus, I'm willing to be wrong here (or at least concede that there's a valid contrast between credible scientific studies), but you have to prove it with sound evidence, not resort to nitpicking.

Comment Re:The evidence for video game violence is solid (Score 1) 154

OK, I've been stuck in a crap airport for 8 hours because of a cancelled flight by a crap airline (airport and airline needing not to be specified), and I'm not even capable of being polite or coherent right now. But let's start with the foul language I'm keeping to myself but which you totally, totally deserve. Because you baited me (with, by your own admission, a trollishly innocent-sounding question), I wasted an hour I should have spent doing work on my own research or teaching prep--or just reading or relaxing. What you just did was 100% awful and shameful.

Before I even think of responding, though, I'll put the burden on you. Produce a cite to a sound meta-analysis--that isn't by one of the hacks Huessman & Taylor diss and that uses sound meta-analytic methods--and comes to the opposite conclusion. You do research in this area? Great! Post some and let me tear it apart. Don't hide behind a bunch of two-sentence attacks on established research. (If this is all such obviously flawed work, why do the best journals keep accepting it?)

I have more to say here (note how I'm not trolling you, jerk), but until you make more constructive contributions to this discussion, I'll hold off. Until then, put up or shut up.

Comment Re:The evidence for video game violence is solid (Score 1) 154

Glad you read the chapter!

By video game tech standards, it's pretty dated (2003), and they suspect that's part of the limited effect size. Looking for violence effects from games that involve killing the grey blob with your blue blob (a not-too-uncharitable description of 8-bit gaming) created a lot of earlier studies with a more limited effect size. It's less obviously relevant to real life than film or TV footage of real people committing much more realistic-looking violence. That's NOT the same thing as finding no effect--just a diminished effect. They provide citations to the best, most relevant lit to that point.

I'm not a violence effects researcher specifically (though I did my PhD at a school where everyone learns a lot about this work, and I’ve done a good bit of reading since then), so I'm not sure how estimates of effect size have changed over time. That said, the quality research in the last decade has only cemented findings of a causal effect with real-world significance. The experiments continue to provide further evidence of a causal link, and the correlational and longitudinal studies continue to find that these effects take place in the real worldnot just in laboratories.

Here is a not-necessarily-definitive list of a few more recent studies that are video game specific and come to the same conclusions:

1. Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2007). Violent video game effects on children and adolescents. New York: Oxford University Press.

Obviously, buying or borrowing and reading a whole book is overkill. This contains a shortened version of the same findings:

2. Video Game EffectsConfirmed, Suspected, and Speculative: A Review of the Evidence
Bartlett, Anderson, & Spring (2008), Simulation & Gaming 42(1).

http://sag.sagepub.com/content/40/3/377.abstract

Here’s a relevant quote:

Aggressive behavior. Many methods and tools are used to measure aggressive behavior (see Bushman & Anderson, 1998; Ritter & Eslea, 2005, for a review of laboratory-based methods). Methods used to assess aggressive behavior range from observations of children at play (e.g., Schutte, Malouff, Post-Gordon-Joan, & Rodasta, 1988) to reports by oneself, teachers, parents, and peers (e.g., Anderson et al., 2007, Studies 2 and 3), to standard laboratory paradigms (e.g., Konijn, Nije, & Bushman, 2007). Results using these and other measures show strong support for the causal relationship between violent video game exposure and aggressive behavior. Overall, experimental, cross-sectional, and longitudinal studies have all found that exposure to violent video games leads to increased physical aggression (for comprehensive reviews, see Anderson, Berkowitz, et al., 2003; Anderson & Bushman, 2001; Anderson et al., 2004; Anderson et al., 2007). (p. 382)

3. Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States
Anderson et al. (2008), Pediatrics 122(5). [Speaking of publication quality, the 2009 ISI citation analysis ranked Pediatrics as the 3rd most-cited of the 94 included journals in the pediatrics category.]

http://pediatrics.aappublications.org/cgi/content/abstract/122/5/e1067

This is a longitudinal study of both US and Japanese youth. A significant result was found in these real-world conditions (for those of you who would dismiss experimental studies as failing to establish results that matter in the real world).

4.Correlates and Consequences of Exposure to Video Game Violence: Hostile Personality, Empathy, and Aggressive Behavior
Bartholow, Sestir, & Davis (2005), Personality and Social Psychology Bulletin 31 (11).

http://psp.sagepub.com/content/31/11/1573.short

Study uses both longitudinal and experimental methods to show a link between violent game play and violent behavior.

5. Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?
Anderson & Carnageya (2009), Journal of Experimental Social Psychology 45 (4).

http://www.psychology.iastate.edu/faculty/caa/abstracts/2005-2009/09AC.pdf

Playing violent sports games is significantly more correlated with violent effects (violent thoughts and behavior) than other sports games that are competitive but not violent.

Obviously that’s way, WAY more than you asked for. But I hope that, if the dozens of commenters above are still paying attention to this thread, some of them will read some of the literature andmore broadlyconsider this as the scientific debate that it is rather than jumping to premature, ill-founded conclusions based on their policy views on whether and how to regulate games.

Comment The evidence for video game violence is solid (Score 1) 154

I know /. is pro-game and anti-censorship. SO AM I. That said, I'm really disappointed by the proliferation of anti-scientific misunderstandings propagated by the OP and commenters. (For instance: OP needs to RTFA. The study measures both quantity AND quality.) As a media studies scholar, I've studied the evidence, and there really is a statistically significant correlation (which DOES NOT equal an effect 100% of the time or anywhere near that often) between consuming violent media and engaging in real-world violence.

I'd say more, but these folks do a MUCH better job:

http://www.rcgd.isr.umich.edu/aggr/articles/Huesmann/2003.Huesmann&Taylor.Case%20against%20thecase%20againstmedia%20viol.inGentile.pdf

Read this chapter, read some more of the evidence, then share your thoughts based on the actual data. Don't oppose scientific findings based on policy preferences.

Comment Real fiduciary responsibility? What a concept! (Score 1) 1

Quite a revolutionary development: A US bank (Amalgamated) that manages funds for institutional investors is actually suing a corporate executive for taking the money and (allegedly) spending it in a way that enriches the family rather than the investors. Not that my piddly little checking account will matter much to them, but now I want to put it there. I mean: Actually confronting crony capitalists in an effort at genuine fiduciary responsibility? Really? What a novel idea!

Also: I didn't know these kinds of allegations could seriously be lodged at Murdoch. I mean, I know the whole part about ideological pandering and slipshod journalism; duh. But I always thought the man really wanted to run a financially sound company, too. Just when you think you can trust a guy...
News

Submission + - Murdoch Sued for Neopotism (smh.com.au) 1

An anonymous reader writes: This is important to /. because it's likely that at least some of the stories that come through here are generated by News Corp

"AN American bank has confronted Rupert Murdoch with the most direct challenge yet to plans for one of his children to succeed him at the helm of News Corp, suing the media giant for ''rampant nepotism'' and running the media company as a 'wholly owned family candy store'."

XBox (Games)

Submission + - Depressed teen’s cry for help heard via Xbox (gamepron.com)

UgLyPuNk writes: A 14 year-old Canadian boy is being credited as potentially saving the life of a fellow gamer, following his quick response to his friend’s online cry for help.
Xbox LIVE

According to police statements, the Canadian had logged on in late February when he noticed his online aquaintance – a 14-year old Texan – was “feeling pretty down on himself, feeling pretty worthless”. The Canadian asked his parents what they thought he should do about the situation, and they promptly called the police.

Idle

Submission + - iPhone app claims to be able to turn gay straight (pinknews.co.uk)

An anonymous reader writes: Apple are being called to ban an iPhone app that claims to be able to cure gays of homosexuality.
Christian group Exodus International claims that people can find “freedom from homosexuality” through prayer and practises conversion therapy.

Comment Yes really--but for a different audience (Score 1) 2

Yes, those of us on this board know to look right past industry claims about the negative effects of infringement. Unfortunately, policymakers and (to a lesser extent) the press and public actually listen to the industry-funded studies that suggest otherwise. Thankfully, there's now a major study proving (with good methods) what /. readers see as obvious. As we care about copyright zealotry as a major threat to our online rights, spreading some well-founded truth on the issue is worthwhile.

Submission + - Edinburgh bright sparks solve our internet problem (heraldscotland.com)

DrMcNasty writes: "Scientists working at Edinburgh University have discovered a way of transmitting wireless data through lightbulbs, an invention that could revolutionise the way we receive the internet.
The invention allows data to be transmitted through light, using flickering – imperceptible to the human eye – to send 100 megabits of data a second. That is twice as fast as current wireless routers and matches the speed of the broadband network which could get up to 100 megabits per second by 2017."

Piracy

Submission + - Media Piracy Doesn't Fund Mob, Terrorists (arstechnica.com) 2

shoutingloudly writes: "The media industry keeps trying to paint a link between commercial media piracy and the mob and/or terrorists. As with so much of their "research," the methods have been sorely lacking. Now, a major study by the Social Science Research Council--a collection of genuine scholars--has found just the opposite. The report "costs" $8 (noncommercial), $2000 (commercial readers), or nothing (developing countries, Canada, and anyone who follows the extra link)."
Idle

Submission + - PS3 hacker claims he jailbroke 3.60 firmware, uplo (myce.com)

Wesociety writes: Not one week ago Sony released a new PlayStation 3 firmware update which implemented cloud-saving for its PlayStation Plus subscribers and featured some understandably secretive behind-the-scenes security features meant to prevent future hacking. Today, a hacker is purporting that he broke firmware 3.60 and posted a video to prove it.

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