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Comment Re:solution: (Score 1) 557

Respectfully, I think the military is the ultimate cooperative ANTI social unit. It's just anti the other social group. The war chimps make is not really the type of war we make, at least in the last 100 years (or farther back). The only real killing chimps commit to is if they manage to corner another chimp all by its lonesome, otherwise the type of war they wage is highly ornamental (kinda of like some Indonesian tribes).

The close social bonds that form within military units are a result of closeness due to a harsh environment, an environment in which you destroy other human beings and they destroy you.

The military just dehumanizes the enemy better than any other group, and honestly, if you look at it on a global scale, that is pretty sociopathic.

Not that there is anything wrong with that. IMO, only the strong must survive, lest all others drown our civilization with their resource needs.

Comment Nice marketing (Score 1) 178

I see nothing in that article that is a concrete design choice the GW2 team has made to specifically address the "problems" of current MMOs. They simply provide out-of-context examples of potentially cool scenarios. Wouldn't it be cool if we fired through walls of fire!!!! Yes it would, the first 15 times.

MMO design needs to take a radical step away from "MMO combat mechanics" into other directions (some people suggested more social aspects which I do not like) in order to be innovative. These mechanics were spawned by old school D&D mechanics by way of MUDs, and honestly, these ideas are OLD. Not all are bad, either. Until they do innovate though, no amount of marketing by game studios will convince me to subscribe to their new games. Neither will it convince all the people currently playing WoW to switch to something else.

There is a reason millions are playing that game. It provides cheap entertainment value for them, through a myriad of activities that, although repetitive, are greatly enhanced through the social aspect that is provided by online connectivity to a context of a world. Combat is boring, UNLESS you have to orchestrate with 25 people. Crafting is boring UNLESS you can sell your wares to a market economy. And so on.

As soon as a game is created to provide the same or greater entertainment value to people, they will jump. It just has to be innovative enough to make them jump. And yeah, open world group quests already failed, with WAR. That game could have been a radical attempt to reforge the MMO landscape, but the designers instead opted to play it safe and re-create WoW. Who will be next? From what I have read it doesn't seem like GW2 is ready to take up that cup.
Role Playing (Games)

ArenaNet's MMO Design Manifesto 178

An anonymous reader writes "ArenaNet studio head Mike O'Brien has posted his vision for a new type of MMORPG, which they used in developing Guild Wars 2. Quoting: 'MMOs are social games. So why do they sometimes seem to work so hard to punish you for playing with other players? If I'm out hunting and another player walks by, shouldn't I welcome his help, rather than worrying that he's going to steal my kills or consume all the mobs I wanted to kill? ... [In Guild Wars 2], when someone kills a monster, not just that player's party but everyone who was seriously involved in the fight gets 100% of the XP and loot for the kill. When an event is happening in the world – when the bandits are terrorizing a village – everyone in the area has the same motivation, and when the event ends, everyone gets rewarded.'"

Comment Re:It isn't a backronym (Score 1) 148

Agreed. This whole article is like an evil being from another dimension, attempting to enter our world, and destroy our reality's fabric by posting RIDCULOUS non news. iFrames??? Yyyyyeaaahhhh. It makes sense if you look at who wrote it though. Not to be evil or anything, but check out the "About The Author" page. There is some seriously scary shit there. I can't believe this made it to the Slashdot front page.
Image

Councilman Booted For His Farmville Obsession 185

Bulgarian Dimitar Kerin won't have to decide if he should tend his crops or pay attention to Plovdiv City Council business anymore. The committee voted him off 20-19, saying that he obviously "needs more time for his virtual farm." From the article: "Kerin was not alone in his obsession among council members. Council chairman Ilko Iliev had previously warned several of them that the new wireless network and laptops provided to all 51 council members were not to be used for playing games on social media sites during budget meetings. Kerin was singled out for continuing to manage his farm and milk his cows despite Iliev's warnings. "

Comment Two More Answers... (Score 2, Insightful) 470

There are some good reasons mentioned here, but I wanted to throw in my 2 cents as well. I have used Wicket professionally and loved it. I evaluated the GWT on my own time and was moderately impressed. HOWEVER:

Most people that are in charge of project are not going to pick a "new and cool" component-based web framework like the GWT or Wicket simply because they are afraid of what they do not know. I am not talking about some guy providing professional services (those are the people mostly using Wicket and GWT actually) but about primary architects at medium to large corporations with multi-million dollar budgets.

Why do they not make what I think is the right choice? The fear is part of it of course, but these guys are good, smart professionals, so there must be another reason. I believe that reason is the glut of web frameworks currently available on the Java platform. Even evaluating one takes time a lot of these people do not have. If they cannot evaluate everything, they cannot agree on anything, so there is no industry wide consensus. Most of these people are very careful risk-averse individuals (a good trait to have for an engineer), and there we are.
Privacy

Submission + - Google to help you plan the perfect day

An anonymous reader writes: Discussing plans to increase user tracking, Google CEO Eric Schmidt complains to the Financial Times that that company "cannot even answer the most basic questions because we don't know enough about you. That is the most important aspect of Google's expansion." According to Schmidt, the company's "goal is to enable Google users to be able to ask the question such as 'What shall I do tomorrow?' and 'What job shall I take?'" Thank Uni!
Movies

Submission + - MPAA Trumpets Spiderman 3 Camcording Crackdown

ZDRuX writes: (From Michael Geist's website) Jon Healey of the LA Times points to a joint rellease [pdf] from the MPAA and the National Association of Theatre Owners trumpeting their success in stopping the camcording of Spiderman 3. The release notes that the industry stopped 31 camcording attempts worldwide, which it credits with helping lead to the movie's record opening. Healey focuses on the economic side of the story — he rightly says camcording is wrong, but also wonders about the actual box office impact of camcording.

Canadians will find the release interesting since it lists the various countries where Spiderman 3 camcording was stopped. Given the recent hysteria about Canadian camcording, one would expect a sizable percentage of the 31 incidents would be traced back to Canada. In actual fact, the industry says there were nine incidents in the U.S. (including theatres in California, Florida, Indiana, NY, and Texas) along with 22 other incidents in Argentina, Germany, Malaysia, Russia, South Africa, Taiwan, and the United Kingdom. Not one Canadian incident is mentioned in the release.
Patents

Submission + - WotC Patents the CSG

rtrifts writes: "Wizards of the Coast Patents the CSG

Wizards of the Coast, publisher of the CCG Magic: The Gathering and the uber icon of Geekdom, the roleplaying game Dungeons and Dragons, that the US Patent and Trademark office has granted WotC . The CSG takes the collectible card game consept to a new level, by allowing customers to make miniature game models out of styrene cards. While WotC's patent was filed first, most people would think that Wizkids popularized the CSG game with Pirates of the Spanish Main. The announcement seems rather well timed, given that Wizkids is set to roll out a to make miniatures X-Wings next month — to compete with both WotC's existing Star Wars minis game and their new Transformers CSG. Looks like a big bowl of patent litigation is about to be served up, fresh and steaming."
Businesses

Submission + - 8 Years For IP Theft

nick_davison writes: So you though a several thousand dollar settlement is harsh for copying and distributing some music? The BBC reports that Joya Williams, 42, from Atlanta has just been sentenced to 8 years in jail for copying and trying to distribute a recipe — in this case, Coca Cola's. District Judge J Owen Forrester said in sentencing, "This is the kind of offence that cannot be tolerated in our society."
Music

Submission + - Trent Reznor Vs the Music Labels

eldavojohn writes: "While it may not seem pertinent to Slashdot, Trent Reznor of Nine Inch Nails, had a frank interview in which he described his pained relationship with his label and record label executives. Reznor complained about his band's latest album, Year Zero, that hasn't sold too well but is still on everyone's iPod. Reznor explains that he asked an executive why the album cost (AUS) $10 more than any other album and got a reply that his fans are loyal so the label knows they'll buy anything at any price. You can imagine that Reznor's reply was not a happy one. One of the more interesting quotes involves Reznor explaining how he would like to release his next album, "If I could do what I want right now, I would put out my next album, you could download it from my site at as high a bit-rate as you want, pay $4 through PayPal." Reminds me of what Stephen King tried years ago. Trent Reznor's interview is an interesting tale from someone on the other side of the RIAA war machine."

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