Comment Re:You gotta compete on the global marketplace! (Score 1) 797
At the risk of being pedantic (which I doubt is much of a problem on
At the risk of being pedantic (which I doubt is much of a problem on
When I was in college, my girlfriend and I scoured every odd pawn shop in town for the odd overlooked Nintendo game and stayed up all night playing Gauntlet and Xenophobe. After college but before I had kids, I burned many an afternoon with my friends playing Quake, Goldeneye 64, Gran Turismo or some incarnation of Street Fighter or Mortal Kombat. Now that I have kids and my last-gen games are looking a bit dated (I have GameCube/PS2/Xbox), we got a Wii. I really enjoy Mario Galaxy, Twilight Princess, Tatsunoko Vs CAPCOM, RE4:Wii Edition, and No More Heroes.
What games can I log a lot of time on? Mario, Zelda, and maybe some Tatsunoko Vs CAPCOM. RE4 and NMH end up being a after-the-kids-have-gone-to-bed game, and guess what. By the time they're asleep, I've probably had enough for one day too. By your definition, my older son who will play LEGO Batman until the Wii overheats is more hardcore than I am. I play TvC with a Gamecube controller, he uses the simple controls. How can I be the less hardcore?
Meanwhile I am presented with lots of odd scenarios.
"You play fighting games and you didn't own a Saturn or a Dreamcast? You're not hardcore."
"Wow, there's lots of stuff out there for the Wii that isn't a sports game collection? Thanks for helping me pick something out. It's nice that a hardcore gamer would be willing to help out a noob like me."
"You don't own a PS3 or a 360? How can you even call yourself a gamer?"
"Seriously, you finished Devil May Cry and Ninja Gaiden? Those games are brutal. I can't even have any fun playing them."
It took me years to finish Devil May Cry (2 and 3 were much easier), and some crosstraining from Ninja Gaiden may have helped a little, but the best thing about the Devil May Cry games is that you can save at absolutely any time. So, if there's an incident involving bodily functions that I need to tend to, or someone wants their third hot dog, or I can't stand how much sand got tracked on to the living room rug, I can deal with it. I think I have gravitated towards fighting games because single playthroughs are not 6+ hours. The other thing I really like is a game like Pikmin where time is naturally divided into 15 minute segments. And another thing - as a parent, it's a lot more satisfying to play Wii Bowling or Tatsunoko vs CAPCOM with my son if we have time to do that than to play a more difficult game by myself. It's not that I've 'grown out' of gaming, but how it fits into the rest of my life has necessarily changed because the rest of my life has changed.
All of the V-Cubes, which would be any 6x6x6 or 7x7x7 available that I know of, are more speedcubing friendly right out of the box, as its design was done with correcting for small misalignments in mind so as not to put too much torque on the pieces when turning the cube.
I thought that this comment was hilarious but was incredibly dissappointed by all the urination-in-the-breakfast-cereal comments which followed it.
-SMC
/uses both derivatives and stats IRL
/been known to integrate ocassionally
/never had to use Green's Theorem outside of a classroom because I'm not a M.E.
"Is there a sign out there that says 'Dead Robot Storage'? Is there?"
There are plenty of directors who are good at doing dialogue-driven films - Kevin Smith, Quentin Tarantino, Robert Rodriguez, Sam Mendes, Kerry Conran's one movie, and M. Night Shyamalan come to mind. All have worked with both small and big budgets. I'm sure most of the
Of course, there's always the Roger Corman way. Granted, he wouldn't direct it these days, but he's still a proven producer.
What - you were hoping for Sam Raimi?
There's a lot to be said for dragging one's butt from the basement and interacting with customers, assuming that there's any capability to do so. Maybe you can't put your lead programmer in front of the customer but maybe one of his direct reports with a high understanding of the program and an ability to speak intelligently to the customer would create a better sales experience. (Of course, that direct report will get promoted sooner that way.) If you make a product that is intended to be sold to other humans in meatspace, some amount of responsibility should be yours to help explain and sell it. The best part about some interaction between design and customer relations is that it shortens the feedback loop.
Of course, you have to send someone that isn't going to tell the prospective customer to man up and use the command line every time there's a difficulty implementing a feature.
Fine, yell "Poe's Law" and "shenanigans".
Honestly, I think bands would do well to provide quality service to fans, insuring that they still have fans. If musicians felt like they worked for their fans instead of the record company, there might not be such a disconnect between their actions and the economics of it all. If a band has a sufficient following on their website, why shouldn't they sell it there? Andy Partridge and Thomas Dolby are niche markets at best, but they're able to provide things now to their fans direct from their website that no record company executive would ever consider. Sure, it's not as convenient as iTunes or Amazon, but the crazy dedicated fans that every artist really wants are probably going to the band's website anyway.
I am also surprised by two other things. I am surprised that despite the dozens of previews and reviews, you act like that you didn't know that Deadspace:Extraction was a rail shooter until after you bought it. Many of the previews talked about it trying to reach the same demographic as Resident Evil:The Umbrella Chronicles (which is also a rail shooter that is on Wii because Capcom's newest offering at the time, RE5 wasn't being developed for Wii). I am also surprised that you could pretend to believably compare the state of PC gaming to Wii gaming given the differences in demographics and control style. There is no reasonable way anyone can expect a mature title from a Nintendo game that wasn't shoehorned in from somewhere else, because on other systems, PC especially, the actual state of development is genuinely mature. Developers making a game for Wii are trying not to take a bath in red ink at this point. On PC, we've had over twenty years to develop what works and what sells. Nintendo, on the other hand, is constantly changing the playing field for itself. It makes it easier for them to profit, but it leaves third-party developers scrambling to make things work every singe development cycle. Maybe if a mouse and keyboard (not that you couldn't connect a USB keyboard) were standard you could have resource management sims then. I thought those didn't get done on anything you hook to a TV becase you can't read enough information on 480 lines of resolution.
I'd bet you're more likely to find mature titles on Wiiware than on a physical disk due the lower cost of entry for developers. Could you argue that "World of Goo" is a mature game, since we've had physics since before 1687?
(Don't answer that - it was rhetorical and I don't really want to know. Ask yourself what kind of kids you interact with and decide for yourself.)
Granted, helicopter parents may totally funnel children into too much structured activity, but there are still lots of kids that have plenty of creativity. I don't see any problem with crayons yet, or Play-Doh, as long as the situation keeps kids from the sort of one-upmanship that would preclude it. If one older kid brings a DS or a PSP with him to a group, it can distract kids from playing with the simple stuff for a while. On the other hand, if that's what the group is doing, (crayons or clay or even blocks!) I've yet to see a real shortage of creativity. My oldest can be a problem for the a similar reason - he's almost always got a Bionicle or two with him, and not a spec, out-of-the-package one. Most of his Bionicles are borrowing heads and weapons from other guys, changed color schemes, extra weapons built with standard LEGO or Technic parts, or hybrids.
If you doubt the creativity of kids, try listening to them. I hope you will be pleasantly surprised, or maybe you have a bunch of dumbbells in your neighborhood. As far as the parents go - parents that play video games are probably still in the minority. Most of the parents that my wife and I know IRL watch a lot of "Big Brother" and "American Idol" and "Brooke Knows Best" and "Dancing with the Geico Cavemen Spectacular". Most of my serious video game playing adult friends fall into the "Kids? I haven't found a spouse I can tolerate yet!" category. I didn't count people who only played Wii sports for two hours at a party.
Another thing that strikes me is that you can't have a class of 20-30 kids in school and expect all of them to whip out dogs in a spaceship to the moon or a cow with wheels on it with their 8-pack of Crayolas. Some kids aren't going to be at the same place intellectually, some kids aren't going to have the same cultural context, some kids are only going to draw pictures about stuff they learned in Sunday school because their parents won't let them watch TV or play with the heathens next door, some kids don't read and will only generate TV related imagery, and so on. Kids are creative, but they're not all going to be at the same place - and I'm basing a lot of this on my own formative crayon time in the 70's. This is not a new problem. Do you suppose that James Naismith and Johannes Gutenberg had to listen to crap from city leaders about how basketball was keeping kids from being creative when playing outside with a ball and the printing press kept kids from embellishing their folk tales and oral history?
He has not acquired a fortune; the fortune has acquired him. -- Bion