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Comment download with no guilt (Score 0, Troll) 187

The music industry has profited immensely from the basic human need to share with others.
Targeting teenagers who have no defense at all is the basic business model, turning them into sales representatives for the label on a massive scale.
It worked extremely well when copies were poor quality, basically acting as a teaser, produced at no cost to the label.

Now they have this terrible dilemma, how to exploit the same weakness when copies are bit perfect?
Well you cant, not without perverting the internet itself. A free internet is not compatible with that business model.

So if you find yourself tearing up over the plight of the music "industry", you should support packet inspection, 3 strikes, censorship etc.
You better have a copyright lawyer on standby, because there are countless ways you can infringe, without even knowing!

If on the other hand you think the internet is too important to twist to serve 1 slimy group of people (I guess it shines through where I stand), then you should not let the music lobby affect the internet or anything you do. Do not give them more money!

There have been music for quite a few centuries now, I doubt there will be silence, maybe a few less billionaire musicians.

Comment Re:Messengers (Score 1) 725

If you want to shut down a somewhat controversial organization, the best way is actually to help it.
Nudge it slowly in the controversial direction, in a while it crashes into the limit of public understanding and is gone.

Might be hard with wikileaks tho, Assange is smart and wary.

Comment Re:To some people it must be new (Score 1) 235

I agree mostly but one point is that lucas didnt make movies alone, he had some percentage of influence on the original movies.
When you watch the latest triple crapulence you realize that original percentage was probably not very big.

So the lesson is credit where credit is due; scale your expectations according to the percentage of original team involved, instead of a single person or aspect.

Comment Re:It was a fun game... (Score 2, Insightful) 235

I remember when entering the game first time, getting the "go forth and kill 10 sprites" thing, I thought it was a joke, a cheeky parody on earlier lesser games.
Then after some more quests I got that sinking feeling...

To be fair tho, the rvr was pretty fun and I did spend quite alot of time in game.

It is obvious tho that the producer failed at many points;
- massive pvp advertised and key part of design, but noone bothered to check if the system could actually handle that: it couldnt, not even close
- decent if simple 3d engine, but with plastered on effects (by mythic?) that looked like example templates from some microsoft dev pack, and performed absolutely horribly, bringing top end rigs to knees
- no music
- oddly inconsistent art and animation quality, from good to complete crap
- overall design seems to have changed during development, miniature terrain, buildings and class details suggest a "meta" design where each character represent an army, but quests and later patches seems to have forgotten that. Incoherent mess.
- amateurs at every level, I dont think there was ANY feature that worked quite right, Ive never seen anything like it. Even bugfixes went out bugged!

So I think ealouse is quite right in blasting the producer, but I dont think any part of the team should be terribly proud here.

Id really hate if the industry concludes from WAR failure that theres no market for this kind of game, people had fun with it despite all the flaws, but the flaws were massive and many and as people started to realize there was no intention of fixing it, they left.

Comment enough (Score 2, Insightful) 175

I think Ive been patient enough, you are starting to bore me now.
While I dont like to, I will put my foot down now;

The following commandments should be chiseled in stone, engraved by laser in a meteorite, embedded in the standard neck-chip or other method suitable for your preferred epoch:

NO TRADEMARKS
No string of characters, numbers or symbols may be claimed as property.
Products may be labeled with, in addition to name, manufacturers address, which it is a sin to falsify.

NO PATENTS
If you are first with an idea, you may use that to your advantage or not.

NO COPYRIGHT
No restraints may be put on sharing of information and ideas.

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