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Comment Re:If you don't want people looking at it (Score 1) 293

For everyone screaming "their model sucks, they suck, they stick to antiquated methods" - well whats your solution to make it so these companies make a profit? If you have none then maybe you should try and figure it out before spouting nonsense.

The wonderful thing about an economy is that it's not the consumer's job to figure out how a company makes a profit, it's the company's.

If it's not profitable enough for them to continue, then eventually they will scale back operations and salaries, like any other failing business. It will either work and they'll continue on in the green, or they'll disappear like the thousands of other companies that go under all the time.

Comment Re:Right. (Score 1) 324

I was looking at the syntax of scala- and it looks like they're trying to do web development in C.

You've never seen actual Scala code, then, as no decent Scala I've ever seen looks anything at all like C.

Good Scala should look more like typed Ruby than anything else...

Comment Re:Aw, Java and Python had a baby! (Score 2, Insightful) 324

Welcome to 1998.

In the real world circa 2009, I routinely port C++ code to Java, where it runs almost as fast (usually within 20% or so) as the C++, sometimes even a bit faster if the algorithms are not very cache-friendly.

The JVM is very fast, especially if you're using it in a production environment with the right flags set.

Comment Re:Scala seems to be Java+/- (Score 1) 324

From Bill Venners, apparently the person that interviewed them about this (pasted from here):

We're finalizing a bit of text that we're going to add to the interview about JRuby. It was an oversight on my part to not do this initially. You'll see the official answer once we get the final form of the text approved by the Twitter guys, but the gist is that they did indeed give JRuby a try, and the main problem they had that disqualified it was that their Ruby app used a lot of libraries with C extensions that weren't available for the JVM. So it was not a simple matter of taking their Ruby app and running it on the JVM with JRuby. When they tried that, it didn't run.

(Now quoting parent):

And what does scala have over say erlang for concurrency and performance?

I'd say that maybe it's that Alex has written a book on Scala, whereas they don't have someone on staff that's written a book on Erlang?

Use what you know, as long as it can get the job done...

Comment Re:Should have used PHP. (Score 1) 324

If that was their intent, they could just replace Ruby with JRuby.

They couldn't - they tried, and it wouldn't run their stuff (why exactly this is, I have no idea, but that's what Alex said). Maybe it would have been possible with more work, but they decided that they could do the job in less time and with better performance by rewriting pieces of their system in Scala.

I agree that the type tests are a code smell; it may even mean that they're not great Ruby programmers, I don't know, not having seen the code. But in any case, if the development team that they have can spend a bit of time in Scala and write higher quality code that runs faster, that's absolutely what they should do - we're not talking about a startup that needs rapid prototypes anymore, we're talking about a company with massive scaling issues that are starting to outweigh the need to add features quickly. As time goes by and a codebase matures, critical bits of code always migrate to lower levels as you need the performance boost, and I think that's both reasonable and expected. And it doesn't mean RoR sucks or anything, it just means it's not The One True Solution To Everything.

I was going to address the claim that Ruby folks like to make about dev time being more expensive than compute time, but there's no point - people that are experienced with Scala can bang stuff out just as fast as in Ruby, and frankly, it's very easy to go back and forth between the two. You lose a tiny bit of power due to static typing, but it's still an extremely productive language in the right hands.

If they were rewriting in Java, that would be another issue altogether...

Comment Re:Interesting/Disappointing (Score 1) 120

Those are just engines though, you still need to either buy the content (models, textures) or have artists that can create content that doesn't suck. In the case of an indie, I think the first option is better than the second, unless you can do the art yourself.

Very true, and if you're budgeting (theoretically, at least) $120,000 in development effort for a game, you could easily afford to spend 2 or 3 grand out of pocket to buy artwork for your game. I did play some of the demo, and unless the scope of the real game is seriously huge, a couple grand could significantly improve the artwork.

Once they realized they got on Slashdot, they should have cut the price to $10 or $15, too - I imagine a lot of people might have considered picking it up at that price point (I might have out of curiosity), but I doubt if they'll get many impulse or good-will purchases at $28.

Comment Re:Can we drop the trend-speak here (Score 1) 120

"Bedroom coder" are not the words a banker wants to hear when you hit him for a loan.

These days, "loan" is the only word a banker needs to hear to know that you're not qualified to receive one.

After all, if you were financially sound enough to pay back a loan, why would you need one in the first place? [/sarcasm]

Methinks perhaps the pendulum has swung a bit too far, hmm?

Comment Re:additional data (Score 2, Interesting) 120

Wow, that's incredibly low for Gish, given the publicity it recieved - though I probably shouldn't be surprised, since I didn't buy a copy either.

I can't help but feel that $20 is a bit high for most indie games. Maybe there's some logic to the price point, but personally, I find it a bit high, and I'd be a lot more likely (i.e. more than twice as likely) to buy if the price was halved. $10 seems like something I'm willing to purchase on impulse because I'm curious to spend a couple hours playing it; $20 and I really have to love the idea or demo before I'll shell out.

Comment Re:Indie $ vs big name $ (Score 2, Insightful) 120

I think the big publishers correctly realize that they need to make games look attractive at a glance - the problem, IMO, with this game (in TFA), is that it's just not something that grabs you immediately. And even if Madden N+1 is not 10-100x better as a game, it has ultimately brought more pleasure (==> utility or wealth) to the world because it properly marketed itself and looked good enough to get anyone that might enjoy it to buy it. I don't think the game in the article has maximized its own potential, and that's a problem...

I'd personally rather see figures for indie games more along the lines of Droid Assault or Robokill (check these out if you haven't - maybe a shameless plug, but I'm not involved with either, just a fan!), both of which have the kind of immediate traction with a player that an RPG with graphics that were getting stale a decade ago just can't pull off.

I'm not saying you can't have quality without graphical flair, but come on - you've got to look like your making an effort if you really want to move product!

Comment Re:Tax Cheats? (Score 0) 325

If government got out of the school system entirely you would have lots of schools opening and competing with each other, forcing prices down. It would be in every school's best interest to increase enrollment and student loans with reasonable, market-determined interest rates would become common for poor students.

My main question to this all-too-common line of reasoning: why the hell didn't this happen before the government got into the school business, then? Because until that happened, the masses were uneducated. Our level of education has increased significantly since then, and I see no evidence that it's because of anything other than the fact that a reasonably decent education is freely available to anyone...

My problem with the whole Von Mises set and philosophy is that if you take the arguments seriously and push them to their logical conclusions, they not only suggest that it's better to refrain from taking wealth away from the wealthiest, it's actually better to funnel it towards them in a massively regressive way. The arguments all go towards supporting the view that the incremental utility to society is always higher when a dollar goes into a wealthy person's hand than a poor person's since the wealthy one is more likely to increase production through the use of that dollar than the poor person is (the poor person will merely use the dollar to increase consumption).

I'd be a lot more comfortable with the arguments if they were about finding a balance, rather than pushing an absolute that leads to a ridiculous outcome when you take it all the way to the end of the logical path. Assuming that balance of wealth is a knob we can turn, it's far more productive to figure out what the optimal setting is than it is to blindly push in one direction, and it's intellectually dishonest to try to use arguments that always conclude "Turn it to the right!" no matter what the current state of affairs to argue that we should eliminate the knob altogether...

Comment Re:Aside from that... that isn't scientific litera (Score 1) 1038

She is also very smart - has a masters in math, probably could easily answer trivia like how much of the Earth is covered in water. But she is firm in her beliefs and faith is always > reason.

Never trust a mathematician when it comes to science! The problem with mathematicians (especially pure ones, who deal with algebra or analysis - mathematicians don't consider statistics "real" math) is that they are so used to the requirement of rigorous proof that they can easily justify any physical belief to themselves under the theory that the converse can't be proven because we don't have a strict set of axioms backing it up.

Seriously, these guys can be nuts - Serge Lang (the prolific author of many of the most widely used upper level math texts in existence) argued quite strenuously on many occasions that HIV did not necessarily cause AIDS, but that they were merely somewhat correlated. And the guy was no idiot - he was a mathematical genius, but a lifetime of rigor can make people forget that outside of their bubble world, overwhelming evidence should be enough to accept a fact, and you can't insist upon proof when it's impossible to have it.

Comment Re:Duh, what's new? They're Fox (Score 1) 753

Interesting trend I've been noticing on /. - so many of the left slanted posts are modded up while the dissenting one are modded down (like the parent of this, as flamebait). I guess I overestimated the community here...

Oh come on. While I 100% agree that there's often a left slant to moderation here, the example you're complaining about was pure unadulterated flamebait:

lol.. Sounds like an Obamic Lemming... I hear they are gettin "buyer's remorse"...lol

You really think that adds anything meaningful to the conversation? Pick your battles, there are far better examples of moderation bias than this one.

Comment Re:Very surprised and disappointed (Score 3, Insightful) 223

Still it blows my mind that people would pirate an iPhone app, let alone a cheap one.

Not that you're not right withthat sentiment, but just wanted to point out: five dollars is real expensive as far as iPhone games go, especially simple puzzle ones. The high price tag is probably the primary reason that he's not selling many of these things; I know plenty of devs that successfully sell simple games at the $1 level, and they are able to sell tons of them as long as the product is good (20 or 30 thousand is not unheard of, even if you're not a huge success). A couple hundred purchases means that you made some serious mistakes either in pricing or promotion.

The moment you charge anything for an app, you slash the number of "purchasers" to about 1/10 to 1/100 of what it would have been if it were free; if you go above $1, you're whittling that down much further unless your game has a whole lot of publicity or a brand name to prop sales up. Apart from Galcon, I can't think of many indie games that became even remotely popular for more than maybe $3 a pop.

I think the optimal price for almost every game on the iPhone (that is, every one without a franchise) is probably $1, but I'd really need to see more data to be sure of that.

Comment Re:article text (Score 1) 223

Budgeting for over 1000 sales on a simple puzzle game running on a single platform is fantasy land.

Particularly at $5 a pop with no free version to try out...

"Everyone" knows that simple iPhone games have to be $1 or nobody will buy them, and that's doubly true when a cursory look at the game indicates that it's exactly the same color matching game that has been released a hundred times already on the store.

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