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Comment Re:Not unprecedented (Score 1) 1078

What about living in a super polluted city? Apple sells equipment in China, Egypt, Mexico and South Korea. Some of those cities are terribly disgusting compared to working in a smoke filled bar. Does Apple change their warranty for those places? How long can I travel there before I void my warranty?

I agree Apple needs to look out for their employee's health by providing the appropriate equipment, but I think they also need to design equipment that can handle the normal operating environment for the customers they sell to.

For better or worse, smokers and heavily polluted cities still represent a significant source of revenue for computer companies. So long as that is the case, their products need to be designed for their customers.

Comment Re:threat model (Score 1) 553

Gaining root on one box shouldn't give you easy access to all others.

Yes, but this statement relates to my original reply in what way?

And brute force IS affected by complexity, in that a lower-case alphabetic password only requires 26 possible combination, while a password using characters from the entire 8-bit set, requires 256 possible combination. That's the base, so brute-force time goes exponential from there depending on range of characters used.

Only if you know that you can limit your search space that way.

Even if you structure your brute-force by initially ignoring special characters, do some math.

8 characters, letters only, assuming at most the initial letter could be a capital: 417654129152 possible combinations, i.e. ~1^12
8 characters, 7-bit set (8-bit is nonsense, most of them are non-printable): 67675234241018881, i.e. ~1^17

But "letters only" allows us to use pronouncable passwords that people can remember. Hf$6o/r^ may be a 1^17 complexity password, but 99% of the average user will write it down. "sophisticated" is a 1^19 complexity password, and a lot easier to remember.

Special characters are way overrated. The idiocity of limiting password length is a lot more harmful. If your attacker knows how long your password can at most be, his brute-forcing becomes a ton easier, because he can estimate how much of the search space he's got. If my password can be anything (because it's hashed anyways, so what do you care?) then he never knows if he's close or not, and he can not estimate how long it will take at most.

Even if you use a dictionary attack, more space is the answer, not special characters. The OED contains about 300,000 words. Adding a special character or number brings the complexity up to only 1^9. But allowing for two words instead of one brings the complexity to 1^12, and is equally easy to remember.

Comment Why I didn't like the latest Prince of Persia (Score 1) 507

I hated Prince of Persia IV, but not because it was a terrible game. The art is gorgeous, the boss fights are over-the-top, and the jumping puzzles are inventive (although extremely easy, with the Quick-Time-Event mechanic). The "not dying" mechanic is just a streamlined, limited version of what the previous three games offered.

But I cannot forgive the game for not being Prince of Persia: Sands of Time.

It's streamlined to tell a mystic and magical story. Like a Disney movie. But for me, the Prince of Persia series was all about platform puzzles and jumping around in realistic looking environments. I felt like I was running around in amusement park rides in Prince of Persia IV, rather than ancient ruins or stately Arabian buildings. I realize that the game designers have moved away from the puzzling to "let's make the player look awesomely cool in messed up worlds". But that isn't the kind of gameplay that I'm looking for, so it is a lesser game in my eyes. I want to emphasize that I can see how this game can be fun for other people (it certainly has a "God of War" vibe to it which is quite inticing), but it wasn't fun for me because it lacked the thoughtful platforming of the first remake.

Comment Re:Epic Adventures (Score 1) 63

NWN, as a single player campaign, was pretty mediocre, although the NPC followers really grow on you and are well written, just like in Baldur's Gate (but you can only have ONE!). NWN, as a multiplayer game, though, is a dream come true. This game as a multiplayer experience sucked away several years of my life, and I loved every minute of it. All that it required was proficiency with the toolset, which was a bit of a hurdle if you aren't a modder or a programmer. The scripting language let you do pretty much anything. I was able to make talking swords (a la Lilacor from BG II) that leaped out of the user's hand and acted as independent entities, villages that can "spawn" into zones after they were cleared of a horde of monsters (with grateful villagers), supply and demand economies between villages, and many more things.

The party interactions were also severely limited. Half of the fun in BG was to hear your party bickering. NWN got rid of that too.
Hordes of the Underdark allowed you to have two minions, and they bickered a lot. Just pick Sharwina (or whatever the names was of that female bard who looked like Catherine Zeta Jones) and Deekin (the kobold bard) for a lot of laughs.

NWN gets a lot of rap for not being Baldur's Gate. But it's something completely different and wonderful, if you overlook the fact that it isn't Baldur's Gate (aka a single player DnD RPG) and accept it for the multiplayer DnD engine that it is.

Comment Just like the Crucible/Salem Witch Trials (Score 5, Interesting) 502

If you pretend that you are being cursed by a witch, the whole village will break out their pitchtorches and burning forks to burn the witch. Get the mob to side with you, and you win, regardless of whether or not the so-called witch was actually guilty of witchcraft.

That's the basic principle in this essay. I'm not saying that I agree with all of the finer points of the essay, but it makes a good argument overall. So far in my short lifespan, I have heard several cases involving harassment which were attempts by the harasser to cover up what they were doing by claiming the victim was the harasser.

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