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Comment Re:Proper Science is hard. (Score 4, Informative) 795

Scientist here - by geekoid's definition at least.

Scientists use jargon for the same reason sailors do - to efficiently communicate a very specific concept. In a sailing vessel at sea in a storm, you really don't want to take a minute to explain that you mean the green-white striped rope that connects the beam to the hull - you say mainsheet*.

Now, there is a lot of nonsense going on in science, with ridiculous performance metrics, a discouragement of actually innovative high-risk research, a sometimes religious worship of established names and theory; and a lot of stuff gets published not because it is particularly innovative, enlightening or even robust, but because it uses the right buzz words and cites the right people. However, that does not make science as an endeavour less wortyh - it's a bit like** how democracy is a good idea even if a lot of politicians (the ones in high places, at least) are dodgy.

* if my English sailing jargon is correct - not a native speaker
** my next analogy will be about cars, I promise

Comment Re:A Little Perspective (Score 3, Interesting) 14

This doesn't matter that much. Larger yachts sail more or less the same as smaller yachts; the main effect is that all forces are multiplied. For humans this makes a lot of difference: needing winches instead of pulling ropes by hand, being hit by the boom during a jibe changes from unpleasant to lethal, the ability to push off against the wall is greatly diminished, etc. For automatic sailing, however, the main effect will probably be cost rather than difficulty, as none of those factors are really important until material strenght becomes a problem. Smaller boats can even be more difficult to handle since the intertia is smaller compared to the wind forces (mass is cube of size, wind area square), making a smaller boat less stable.

Comment Re:is it better than random? (Score 5, Informative) 177

That is correct, but not what the GP meant. If you can model the distribution (e.g. you 'know' that B is 90%) then you can weigh your random guessing such that it is correct in >50% of the cases, even without looking at the case itself (it is still 'random' in that sense)

Extreme case: I can predict whether someone has Ebola without even looking at them with >99.99% accuracy by just guessing "no" every time, since the prevalence of Ebola is >.001%.

Suppose the supreme court has 70% chance of overturning (e.g. because they choose to hear cases that have 'merit'), then an algorithm that guesses 'overturn' 100% will have a 70% accuracy. A random guess that follows the marginal of the target distribution (e.g. guess 70% overturn) also scores >50% (58% to be precise).

Comment Re: Is it still braindeadly single-threaded? (Score 1) 138

embarrassingly parallel has a specific meaning, namely that the task is composed of a (relatively large) number of sub tasks that can each be performed completely independent of each of the other sub tasks. So, any sane attempt to pathfind (say an A* search) is not embarrassingly parallel since whether a path can be pruned depends on the best paths found so far in other branches, and there is an optimal ordering for which branches to descend into first which is also dependent on what's happening in the other branches. I'm sure you can make a parallel version by e.g. forking out N possible branches to some depth, gathering state, and then pruning and ordering centrally and branching out again on the most promising branches, but this is not "embarrassingly" parallel.

Comment Re:Is it still braindeadly single-threaded? (Score 5, Informative) 138

Yes... From what I gather, the developer ("Toady") is an autodidact that doesn't use any sort of version control and no multithreading. Although the simulation might be difficult to run in multiple threads, I think the path finding is one of the biggest CPU drains and that should be embarrassingly parallel. Also, he is really giving the community a tough time by having a monolithic game engine + GUI instead of some sort of modular system, which would allow the many programming-savvy fans to build tools much more easily (tools such as dfhack and therapist now use direct memory hacking, which is annoying (therapist needs root access, dfhack encapsulates df itself) but also unstable.

Comment Re:PeridexisErrant's DF Starter Pack - Get it! (Score 3, Informative) 138

Also, if you've never played DF, it is probably best to either wait a couple months until the worst bugs are fixed and the wiki etc are updated, or just grab the previous versions. This new version will still be quite rough at the edges and some of the info on the wiki, youtube etc will be outdated.

I'm pretty excited about the new release, I've been playing for a couple years and I hope that especially the AI behaviour has been improved although it is not listed in the change log as such...

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