Comment Re:Not sure I'll buy it. (Score 5, Interesting) 216
A brief history of Diablo 2...
When everyone realized they could run Pindle many many times per minute, who was easy to get to (3 clicks) and dropped ALL the best items in the game (even if infrequently) Blizzard instituted waiting lines for new games to slow this down. They didn't change where Pindle was located or that he dropped the best items because it wasn't about the players, it was about their own resources being over utilized. It didn't stop the botters since they just added more keys and clients - a bot waiting doesn't get annoyed like a player waiting does.
Well, players got annoyed having to sit there and watch a number count down showing how many people were ahead of them to create a game while the botters kept getting rich. Blizzard's answer was to implement Realm Down - a system by which you can join X amount of games in Y minutes and if you join more than X games in Y minutes you were temporarily banned for anywhere from a few minutes to a few days. Again, this did not address the actual problems since the botters just set their timing variables to be X games in Y+1 minutes and they were never affected by Realm Down. Legitimate players, on the other hand, got screwed just by joining buy games or transferring items from one character to another because, unlike a bot, a human player cannot calculate their games per hour to an accurate enough degree to avoid realm down.
And I don't need to mention duping, which is still prevalent to this day in Diablo 2. Blizzard's answer to this was to implement a delete-dupe-on-joining-a-game method that ensured the people who actually created the dupes NEVER lost their stuff but any NORMAL LEGITIMATE PLAYER who happened to spend their hard earned loot on a duped rune/item (50/50 chance, really) had it disappear on them at some point when they joined a game. Again, cheaters not affected at all while legitimate players got screwed.
Too many SoJ's got duped? Blizzard implemented the World Event (aka Diablo Clone) which dropped a super charm when ~100 SoJs were sold to the merchant. Who benefited from this? Not the legit players since they didn't have caches of duped SoJs to drop at the merchant to make DClone spawn. But the botters and dupers, they got rich spawning dclone! Then the legit players worked together and started collectivly using SoJs to spawn DClone... well, the dupers had a field day and just kept duping SoJs to sell to the legit players now, which is what the World Event was suppose to stop?
I have been both a legitimate player and a botter, so I can speak from both sides of the equation. Blizzard never really cared about either legit players or botters - it was all about what it cost them after you've already paid for the game. That makes lots of sense from an economical stance, but it was one horrible decision after another from a PR and attitude perspective.
I cannot, however, speak to how they have been regarding WoW. After my experience with them in Diablo 2 I could never fathom paying them monthly for anything..