Comment Re: Good decision? (Score 1) 352
Every argument is not about defending at attacking windows UI. This one is against your misconception about GPUs being sentient beings.
So you've still not read, or understood the statement I repeated in my last post. GPU doesn't do anything on its own. It needs a driver. Lacking a driver, you cannot find a GPU, any class, that can draw a single triangle.
No fooling? With over 30 years of embedded dev. experience, I never would have thought of that! (rolls eyes)
But what I have been trying to get through everyone's collectively addled brains is this:
The excuse that "Windows' 'Moderrn UI' has to be "simple", because they have to work with a wider-range of (Desktop-Class) GPU hardware" is patently absurd, due to the fact that the Windows' software engineers (OS and Driver Devs.) should be able to code an interface with as much "UI-finesse" as what is available in OS X (which is undeniably more "advanced" than the Windows 'Modern UI'), using any reasonable "Desktop-Class" GPU.
I do believe, however, that the main reason that MS decided to make "Metro" so bog-simple (no "shading", no "textures" and no "overlapping windows"), was because they wanted (which is way different than "had to" ) come up with an interface that wouldn't tax the capabilities of Phone and Tablet-Class GPU hardware.
IOW, whereas Apple wisely matched the UI of OS X and iOS more closely to the TYPICAL "Class of Devices" that they were running on (Desktop vx. Mobile), MS just "raced to the bottom" with "Metro", and forced all their "Desktop" users to unnecessarily suffer from a "Lowest-Common-Denominator" UI.
In short: Microsoft took the lazy way out, and then tried to pass it off as a "Unified" UI design.