This is an oversimplification. When you say "people would rather use prisoners for medical research than animals", I know what you're referring to, I may even agree with the idea, but this is not about using ANY kind of prisoner, you're wording it so that it would sound inarguably wrong. The prisoners we're talking about would be the most deviant, vicious kinds: murderers of children, serial killers, those who enjoyed torturing, etc. The question is, in the balance of life, is an innocent sentient being (an animal) worth less than a wicked human being (a murderer)? I'm sorry, but siding automatically with the human being because you're of the same species doesn't seem like the best of arguments to me. For a misanthrope, you seem to hold your species in quite high esteem.
Anyway, some people say this out of sheer anger when reading about animals being tortured, I don't think all of them mean it and would actually support the process throughout. Their ideal being that no living creature should have to suffer for the prosperity and comfort of humanity.
About the second case, you were probably right to criticize the family if it was indeed a "100lb carnivore that was bred for aggression", I've heard of that before, small children left almost on their own with rottweillers, this is pure madness. I'm not sure though why your co-worker was mad at you instead of the family, might have been something else, I'm kind of careful with stories like that told from a single perspective.
The content is rather shallow for an article entitled "History in Video Games", it's just a few recent cases. History plays an important part in several old video games: the majority of wargames (Civilization, Ages of Empire, Centurion Defender of Rome, Nobunaga Ambition, Romance of the Three Kingdoms, North and South, Napoleon), which he did not even mention once, semi-educative games like the Carmen Sandiego series and even your occasional action game !
I was reviewing SNK's Guerrilla War on NES last week on my website. The Japanese version, entitled Guevara, is clearly a depiction of the Cuban Revolution, all the key names and some locations have been retained; you play as Che Guevara and Fidel Castro and the final boss is Batista.
And a better example than Final Fantasy, among old RPGs, would have been The Battle of Olympus on NES set in Ancient Greece. Not to forget all the games from Japan who have references to their own history and myths, like Samurai Shodown.
Everything you said is true or consistent and this is why I didn't want to write a message in the first place, because it's so easy to dismiss what I said, perhaps rightfully, as the overstated ranting of the inevitable narrow-minded fanboy. I haven't even seen the movie and just basing my argument on a trailer, for Pete's sake!
In some cases, trailers tell you all you need to know, but regardless of that, what I meant by Japanese identity is that Astro as it is could not have come from a different country. Or if it did, it would have been altogether different and surely not as peculiar and charismatic; its about cultural identity and how it imprints on the artist's work. You can't deny popular culture from Japan has its own, strong personality; whenever artists from a different country try to write a story in a manga form, it never feels quite right, the dynamics are wrong and it fails to engross the reader. The filmmakers of Astro Boy seem to have turned the original characters and narratives into stereotypes of American animated movies. Just have a look at the characters they added. Why didn't they keep Tamao and Shibugaki, the clumsy kid with big glasses and the stupid bully? Because they didn't fit in THEIR vision of Astro Boy. But every bit they remove from the original is not just a detail, it's a component part of Astro Boy and a reason why people loved it.
(sorry for the typo in the title)
I don't want to write this message, but I have to, because I'm an avid reader of Osamu Tezuka, because I think he's one of the greatests authors among all creative arts and because this movie adaptation, judging from the trailer, is nothing short of a blasphemy.
They didn't need to make that film, they could have come up with their own robot teen hero instead of pillaging Tezuka's ideas and sculpting them into a run-of-the-mill cartoon comedy with cool kids. This is exactly what it's going to be, you just have to hear some of the lines, the delivery or see a few of the situations to know what you're getting into. This is the killing of a Japanese icon on the altar of aseptic filmmaking and inept storytelling with all the odious cliches we've been enduring film after film in American cinema for the past 10 years or more.
Don't get me wrong, I don't think it's bad because it's a production from the US; I love American films, I love good American films. It's bad because Astro Boy, like any other Tezuka work, has so much personality and such a unique Japanese identity that if you stray from it, you're not only losing what makes it so special but you're trashing it. Tezuka could be grandiose and grotesque, humane and merciless, profound and foolish, all this in the few pages of a single story. This is precious, rare, a delight to read. Even if Astro Boy is the lighter side of his vast work, it still should be handled with great care and pertinence, which was obviously not the intention of the filmmakers: their goal was just to make it cool and trendy for modern audiences as to rake money, not critical praise from his fans and admirers.
Even though the story is completely different from the original manga, Metropolis (2001), a Japanese animation film, is certainly more faithful to Tezuka's style and spirit. Rin Taro and Katsuhiro Otomo (author of Akira, who wrote the script) perfectly grasped what made Tezuka's stories so inspiring and beautiful, the vulnerability and complexity of his characters behind the apparent simplicity. And they preserved the original drawing style! Yes, it was daring, but it was right. This is Tezuka, this is how his stories look and read, like it or not, but if you don't, leave them alone instead of trying to mend what you don't comprehend.
Funny, I saw this same Hotel California analogy a few days ago in a tweet. Where did it all start? These people must have seen it somewhere else, this is some kind of verbal meme. It often happens I noticed, a word or a comparison you wouldn't normally use that suddenly spread all around the Net.
Anyway, I thought this one was referring to the lyrics of Hotel California and specifically to this line: "You can check out any time you like, but you can never leave".
Applied to cloud computing, I also like that one: "This could be Heaven or this could be Hell"
He has not acquired a fortune; the fortune has acquired him. -- Bion