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Comment Re:Challenge accepted! (Score 1) 358

don't they realize when they make statements like "can't be pirated", a whole bunch of people reply with "challenge accepted!" and will go to great lengths to do so?

The better question is: How fast will those who say "Challenge accepted!" be able to complete said challenge?

Based on past data and general history: I'd give it a week, tops. That is of course my extremely high optimistic and perhaps overly generous projection.

Comment Re:more power to him (Score 1) 286

as much as I don't care, some game companies need their hands slapped when it comes to false advertising. anyone remember simcity 4 multiplayer?

...Or EA's rendition of SimCity with it's "Not DRM but Online Features That Must Always Stay On The Internet Or The Game Won't Work At All Even If You Want To Play Single Player!" DRM.

Comment Re:sega channel (Score 1) 75

Anyone else remember sega channel for sega genesis? i think 11.99 got me unlimited games on it for the month (granted i only recall 5-8 games on it at a time, and they would rotate every month) Seems like a much better price structure to me. 9.99 a month to play whatever limited rotating catalog is there, i think a number of gamers would pay for that, but with the prices the way they are talking it will fail (after it makes moms and dads angry at their kids for their 200 a month gaming bill)

That isn't a fair comparison. Not everybody was able to get the Sega Channel because of technological limitations. Unlike now where Sony's crap is delivered via internet.

Case in point: I lived in Iowa (which is still in the stone age as far as I am concerned) when the Sega Channel came out. I asked the precursor for MediaConArtists (otherwise known as Mediacom, a Comcast offshoot) for it and they gave me herp derp about how they were unable to get it. Basically they said that they were limited, technology wise, from providing it. Granted, the channel didn't last long and it made sense that they didn't want to upgrade the system for one channel. Then again, they got assimilated by the MediaCon Borg a few years later and provided shitty "blazing speeds" that disconnect at random (or whenever they felt like it) for hours on end in my area.

Now at days: If your town can get internet via broadband, you can get Sony's deal. Provided of course the area in Iowa doesn't think Broadband is a witch that needs burned at the stake.

Comment Re:Here's an idea! (Score 1) 203

It's 1983. Atari just settled a lawsuit over Activision's ability to create games for the 2600, and did not get a restraining order against the practice. Shovelware is running rampant, and many of the companies creating the shovelware are small startups. Games are not selling because they were overall fucking terrible. Stores lose a ton of money on having merchandise they couldn't sell. Many of both the distributors and developers are going of business. The distributors that are diversified and survive, like Toys 'R Us, refuse to use inventory space on games. It's a business decision they're making based on what happens when games are completely shitty.

In comes Nintendo with a way to ensure that truly shitty games don't make it onto their console, and they rejuvenate an industry that almost killed itself entirely with too much openness.

Again, this isn't some hypothetical bullshit argument about whether open source is superior on moral grounds from someone who holds no real stake in the outcome. It's what actually happened in the industry.

That seal didn't completely stop shitty games from hitting the NES/SNES but it did curtail a lot of "jackals" from doing damage.

Comment Re:And this ... (Score 1) 178

Bigger publishers have now realized you can actually sell these things to players as DLC. Want that special gun? Think you can unlock it with a cheat code? Nope! You've got to give us some money first!

And this is why my XBox isn't connected to the interwebs.

I'm not interested in your damned in-game economy, and I have no interest in getting my ass kicked by a 12 year old playing on-line.

I'll stick with my off-line gaming, thank you very much.

I couldn't agree more!

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