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Comment Re:OS:i do not think it means what you think it me (Score 1) 252

Yeah, abstraction-layer, that hides the "ugly bits" of each manufacturer's implementation is very much required - I opted to "roll my own", writing a Qt5-based library that detects various (networked) products through manufacturer-specific protocols, and then presents a standard interface for each type of device (e.g. "Smart Light" interface to "LIFX Light", "Hue Light", "Holi Light" etc...)

2 "small" issues is finding time to write support for each protocol, and getting support (products, specs) from each manufacturer

Comment Re:Its a cost decision (Score 1) 840

This - so much this.

I have a mate, who seems to enjoy fixing things. As a result, the value in fixing stuff, for him, includes that enjoyment, and it is suddenly worth it.
For me, on the other hand, I find that I have little interest in the act of trying to take stuff apart, fixing it and reassembling it, and my time is "better" spent elsewhere.

This naturally means I'm more likely to throw things out than he is, and I'm part of this "lost generation".

Note: I've trained for both electricals and electronics in school, I have the base knowledge required for fixing many types of things (if not the hands for it).

Comment Re:Why the anger ... (Score 1) 95

Even when signed in, I could not play any games, due to a too-tight reliance on PSN's services.

"Any" games? Or just multiplayer ones, because single player games and single-player modes worked just fine. I played Diablo UEE on the PS4 during some of the outage, it defaulted to LAN mode when it couldn't reach PSN.

Sorry, I was less-than-clear in that statement: I could not play any ONLINE games(*) due to [..] PSN - see previous sentence pointing to PSN being a single-point-of-failure specifically for online games(*).

*: online-only; I do not have any online-games for PS4, where a single-player component can be played offline, though I do have a game where the single-player component requires PSN access (Destiny)

Comment Re:Why the anger ... (Score 1) 95

The estimated costs (estimated by others) for the PS+ extension, is ca 5 mill USD. Add in the cost of the 10% discount.
Question is now, does this cost more, or less, than implementing a design where a (regional?) PSN server-set is not a single-point-of-failure for every online game?

Even when signed in, I could not play any games, due to a too-tight reliance on PSN's services.

Comment Re:Cat and mouse... (Score 1) 437

Netflix is obligated to do this to maintain its licensing agreements with the Media Mafia.

Yeah, I understand that. What I don't understand is why the big media conglomerates put such baffling restrictions into their licenses in the first place. Is it to comply with licensing agreements that they made? Is it truly idiotic licensing all the way down?

Tradition - this is how content has been licensed for decades, and since it worked in the past, it has to work in the future no matter the level of shoe-horning required.

Content was/is licensed per distribution:
* country
* distribution method (Satellite, Cable, OTA ...)
This way, content could be licensed to a cable-TV based channel AND a satellite based channel in the same country.
The lines have been blurring in the last decade, but the content distributors are trying their darnest to keep the old model, even if it means they are loosing money to "pirates".

Comment Re:Airship one headed in the right direction (Score 1) 43

Sounds like you're almost describing my KSP launch-platform.

Jet-based initial stage, that gently carries the thing up to the edge of where the jets can breathe.
Separate, 'chutes to carry the jets back down for salvage, and separatrons for getting some speed-diff.
Rocket engines kick in when the two are a bit away from each-other, goes to space!

KSP is fun :)

Comment Re:Yahoo and HP (Score 1) 332

Jump on the call, take some notes, send out some emails, fill out some incident reports and I'm done. "I'd say in a given week I probably only do about fifteen minutes of real, actual, work."

That sounds pretty much like the corporate HP Support we all know and love - gets nothing done, writes a lot of emails about nothing, sits on occasional phone-meetings (when they remember to join), and in the end, the customer either gives up getting anything fixed, or gets someone else to fix it.

Source: A decade of working with mission-critical systeme for large tier-1/tier-2 Automotive suppliers

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