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Games

Kinect Based Whole Building Breakout 46

mikejuk writes with a light piece in I Programmer about a neat Kinect and gigantic projector hack. From the article: "If you remember Breakout — rows of blocks a the top of the screen and a paddle to bounce a ball into them to destroy a block — then you might not feel nostalgic about it. After all, it was a very limited sort of game. However, take one Kinect and one building and you have something quite different when you use it to create a Breakout game. The bricks, ball and paddle all projected onto an old building and the player moves from side-to-side to control the paddle. The player's position is being detected by a Kinect, is there no end to the fun you can have with this gadget. The really clever bit, and you might not notice it unless you look closely at the video, is that the ball bounces off real architectural features of the building — like the windows, for example."

Comment Re:I've never seen a problem (Score 4, Insightful) 205

You're missing something.

Erase blocks and data blocks are not the same size. The block size is the smallest atomic unit the operating system can write to. The erase block size is the smallest atomic unit the SSD can erase. Erase blocks typically contain hundreds of data blocks. They must be relatively larger so they can be electrically isolated. The SSD maintains a map from a linear block address space to a physical block addresses. The SSD may also maintain a map of which blocks within an erase block are valid and fills them as new writes come in.

Without TRIM, once written, the constituent blocks within an erase block are always considered valid. When one block in the erase block is overwritten, the whole thing must be RMW'd to a new place. With TRIM the drive controller can be smarter and only relocate those blocks that still maintain a valid mapping. This can drastically reduce the overhead on a well used drive.

Comment Re:Google doesn't need journaling? (Score 1) 348

"Like many things, there are always tradeoffs around, and if the goal is to play the "my file system has a longer d*ck" game, it's almost always possible to find some benchmark which "proves" that one file system is better than another. Yawn..."

Really Ted, where did I mention that softdep was better? This is a bit inappropriate. You seem keen on convincing everyone that softdep is so terrible for what reason I can't imagine. I'm not knocking your work. I've read your blog a bit, you're doing some great stuff. I'm just trying to clear up misconceptions.

Comment Re:Google doesn't need journaling? (Score 5, Informative) 348

There's a lot of misinformation in this thread about softupdates. I only have so much time to reply so I'll hit a few key points. I'm the author of journaling extensions to softupdates so I have some experience in this area.

This notion that softupdates was so complex and so inhibited new features in ffs is bogus. I've seen it repeated a few times. There simply was not much pressure for these features and the filesystem metadata did not support it until ufs2. The total amount of code dedicated to extended attributes in softupdates can't be more than 100 lines. ffs sees fewer features because we have fewer developers period.

Furthermore, softupdates is just a different approach. It is no more complex than journaling. When I review a sophisticated journaling implementation such as xfs I see more lines of code dedicated to journaling and transaction management than softupdates requires for dependency tracking. I have worked on a number of production filesystems and while softdep is definitely not trivial, neither were any of the others unless you compare to synchronous ufs. I think a lot of people who are familiar with COW and Journaling are looking at this unfairly because they already know another system and forget how long it took to become comfortable with it.

In cpu benchmarks softdep costs more than async ffs, this is true. However, rollbacks are actually quite infrequent because our buffercache attempts to write buffers without dependencies first. Generally there are enough of those which satisfy dependencies on other buffers that you can keep the pipeline busy. Looking at the code size and depth in any modern filesystem it's clear that a lot of cpu is involved. Are journal blocks not consuming memory? Is the transaction tracking free? Most dependency structures are quite small compared to generating a copy of a metadata block for a jouranl write.

NetBSD abandoned softdep for something much simpler because they didn't have the resources to fix the bugs in it and they didn't incorporate fixes from FreeBSD. Their journaling implementation is similar to our gjournal which is mostly filesystem agnostic and does full block logging in a very simple fashion.

The journaled filesystem project was started simply to get rid of fsck. I think this hybrid solution is very promising. It gives us a place to issue barriers which can affect arbitrary numbers of filesystem operations. The journal write overhead is much lower than with traditional journals.

And regarding benchmarks; FreeBSD doesn't really have a comparably developed journaling filesystem to benchmark softdep against. I think it's unreasonable to compare linux with ext4 to FreeBSD with ffs+softdep for purposes of evaluating the filesystem design. Too many other factors come into play.

You can read more about softdep journaling at http://jeffr_tech.livejournal.com/

Thanks,
Jeff

Comment Re:none (Score 4, Insightful) 1117

You're talking to a group of people who mostly had regular access to internet pornography throughout their teenage years. I'd wager most managed to still become normal productive citizens. I bet a lot of them still did homework even. Not that I did, but it certainly wasn't due to porn. You can only wank for so many hours in a day, hormones or not.

Censoring kids just makes them sheltered and naive or criminals when they circumvent it.

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