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NASA

Submission + - Goodbye Discovery (wtop.com)

ChrmnMa0 writes: "Space shuttle discovery touched down a few hours ago in Virginia. The most active shuttle in the fleet, it will be on display this Friday at the Steven F. Udvar-Hazy Center (http://wtop.com/?nid=159&sid=2829314)"
Science

Submission + - Building an earthquake and tsunami simulator

ChrmnMa0 writes: For my Physical Science class, I am interested in building a tsunami and earthquake simulator. I did some poking around with google and have not been able to find anything to good.
My basic idea is to use a large under the bed storage bin that you can get at target and fill it with some sand so a slope is formed. On each side on the other end I would drill a small hole in each side. Through the hole, I would have a spring pushed through it that had maybe some sort of hard material attached to it. This would be at opposite ends. The springs could be pulled back and released, simulating the land crashing into each other (earthquake). Obviously I have to explain to my kids that this is not exactly how an earthquake happens. The storage bin would be filled with water. Theoretically, the collision between the masses attached to the 2 springs should cause a wave.
I am aware that this is probably not the best description, but the best I can come up with at the moment.
My questions are the following:
1) Is this experiment feasible? Can I create enough energy with this experiment to produce a wave?
2) Any other suggestions?

Note: The school I teach at is a level 5 locked facility. I have very limited resources as to what I can use. Being that all the materials will be purchased out of pocket with the remote hope of being reimbursed, I would like to try and keep this cheap.
PC Games (Games)

What Game Devs Should Learn From EVE 270

An anonymous reader passes along this excerpt from Gamesradar about EVE Online's Council of Stellar Management (CSM), a group of elected player representatives that serve to facilitate communications between the developers and the community: "On the last day, the devs announced that after the earlier discussions about improving the CSM’s ability to effect change, the CSM was being raised to the status of its own department within CCP. This is revolutionary; in one swift move, the CSM went from what could be considered a glorified focus group to what CCP considers to be a 'stakeholder' in the company, given equal consideration with every other department in requesting development time for a project. That means the CSM — and the entire playerbase it represents — has as much influence on development projects as Marketing, Accounting, Publicity and all the other teams outside of the development team. This is, of course, the stated intention. But has any developer gone to such lengths for its fans?"
Image

4G iPhone Misplacer Invited To Germany For Beer 164

eldavojohn writes "You may recall the hapless engineer who left a fairly sensitive iPhone at a bar recently. Well, in a PR stunt, Lufthansa has invited him to visit Germany on their dime after citing his latest Facebook status, 'I underestimated how good German beer is' as well as his obvious passion for German beer and culture. It's not clear if Gray Powell has decided to 'pick up where he last left off' (as the letter puts it). I know what my decision would be."
PlayStation (Games)

Final Fight Brings Restrictive DRM To the PS3 240

Channard writes "As reported by Joystiq, the PS3/PlayStation Network version of Final Fight Double Impact features a rather restrictive piece of digital rights management. In order to launch the game, you have to be logged into the PlayStation Network and if you're not, the game refuses to launch. This could be written off as a bug of some kind except for the fact that the error message that crops up tells you to sign in, suggesting Sony/Capcom intentionally included this 'feature.' Granted, you do have to log into the PlayStation Network to buy the title but as one commentator pointed out, logging in once does not mean you'll be logged in all the time. Curiously, the 360 version has no such restrictions, so you can play the game whether you're online or offline. But annoying as this feature may be, there may be method in Sony's madness. "
Science

Invisibility Cloak Created In 3-D 113

An anonymous reader writes "Scientists have created the first device to render an object invisible in three dimensions. The 'cloak,' described in the journal Science (abstract; full text requires login), hid an object from detection using light of wavelengths close to those that are visible to humans. Previous devices have been able to hide objects from light travelling in only one direction; viewed from any other angle, the object would remain visible. This is a very early but significant step towards a true invisibility cloak." The "object" hidden in this work was a bump one micrometer high. The light used was just longer than the wavelengths our eyes detect. To get a visible-light cloak, the features of the cloaking metamaterial would need to be reduced in size from 300 nm to 10 nm.
Space

Nearby Star Forecast To Skirt Solar System 135

PipianJ writes "A recent preprint posted on arXiv by Vadim Bobylev presents some startling new numbers about a future close pass of one of our stellar neighbors. Based on studies of the Hipparcos catalog, Bobylev suggests that the nearby orange dwarf Gliese 710 has an 86% chance of skirting the outer bounds of the Solar System and the hypothesized Oort Cloud in the next 1.5 million years. As the Oort Cloud is thought to be the source of many long-period comets, the gravitational effects of Gliese's passing could send a shower of comets into the inner Solar System, threatening Earth. This news about Gliese 710 isn't exactly new, but it's one of the first times the probability of this near-miss has been quantified."
Apple

Opera For iPhone To Test Apple's Resolve 292

Barence writes "Opera is launching a version of its Mini browser for the iPhone in what could prove a landmark decision for Apple's app gatekeepers. Apple has been traditionally hostile to rival browsers, with Mozilla claiming that Apple made it 'too hard' for its rivals to develop a browser for the iPhone. However, Opera remains bullishly confident that its app will be approved. 'We have not submitted Opera Mini to the Apple App store,' an Opera spokesperson told PC Pro. 'However, we hope that Apple will not deny their users a choice in web browsing experience.'" I can't imagine what would motivate them to do that.
PC Games (Games)

EA Shutting Down Video Game Servers Prematurely 341

Spacezilla writes "EA is dropping the bomb on a number of their video game servers, shutting down the online fun for many of their Xbox 360, PC and PlayStation 3 games. Not only is the inclusion of PS3 and Xbox 360 titles odd, the date the games were released is even more surprising. Yes, Madden 07 and 08 are included in the shutdown... but Madden 09 on all consoles as well?"
Games

Whatever Happened To Second Life? 209

Barence writes "It's desolate, dirty, and sex is outcast to a separate island. In this article, PC Pro's Barry Collins returns to Second Life to find out what went wrong, and why it's raking in more cash than ever before. It's a follow-up to a feature written three years ago, in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about. The difference three years can make is eye-opening."
The Almighty Buck

America's Army Games Cost $33 Million Over 10 Years 192

Responding to a Freedom Of Information Act request, the US government has revealed the operating costs of the America's Army game series over the past decade. The total bill comes to $32.8 million, with yearly costs varying from $1.3 million to $5.6 million. "While operating America's Army 3 does involve ongoing expenses, paying the game's original development team isn't one of them. Days after the game launched in June, representatives with the Army confirmed that ties were severed with the Emeryville, California-based team behind the project, and future development efforts were being consolidated at the America's Army program office at Redstone Arsenal in Alabama. A decade after its initial foray into the world of gaming, the Army doesn't appear to be withdrawing from the industry anytime soon. In denying other aspects of the FOIA request, the Army stated 'disclosure of this information is likely to cause substantial harm to the Department of the Army's competitive position in the gaming industry.'"

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