Comment You need to focus on the correct problem. (Score 2, Insightful) 724
Rather than hurting "anyone" is actually hurts "everyone". This is just another case of what's called the "tragedy of the commons". Each person who pirates a game benefits himself or herself, but if enough people do this it's no longer tenable to make games and no one has a game to play, for free or otherwise.
Be extremely cautious when comparing information to physical property. James Boyle have written a nice book about the trap you are falling into:
http://www.thepublicdomain.org/
Instead of thinking in terms of black and white, we really need to focus on the real issue: How much legal protection is needed?
I think we can all agree that "life + 75 years" (depending on country) is vastly more protection that a computer game needs. In my opinion, this excessive protection can only lead to stagnation.
We need to create a sensible copyright law first, then people will respect it. And only then can it be successfully enforced.