I can do stuff with my left hand, just not as good.
So...this being a game where the object is presumably to play well, you don't consider switching to the hand you don't use 'as good' to be a problem?
We aren't talking big movements here, we are talking small, little ones. Nothing hard, nothing that requires alot of dexterity really.
This is just ass backwards. Big movements are the easy ones; the small, little ones are exactly the ones that require dexterity. I'm sure a right-handed surgeon could punch someone in the face with the his left hand, but switching the scalpel to the other hand could present a problem.
Heaven forbid he try to keep his job as long as the public will elect him, as the term-limit crowd will try to force him out as soon as possible.
People seeking new passages through small holes get stuck all the time.
See comment 32870540. This is just too easy in articles about caving. Where's the challenge?
On top of that, if you manage to get that deep, you have to account for the trip back, meaning if you exceed your air supply by getting lost in dirty water, or any other number of potential gotchas, you could easily end up overstaying your welcome and just not have enough time to get back out again.
That's what she said.
Machines have less problems. I'd like to be a machine. -- Andy Warhol