Comment Will it take voice commands, too? (Score 2) 236
"Yaris, ahead warp factor 9... make it so!"
"Yaris, ahead warp factor 9... make it so!"
FTA:
Don't let the "regular" laptop keyboard look fool you, it's even better than the keyboard on my Toshiba, as well as my girlfriend's modern Lenovo laptop. The keys have a buttery softness to them, a firm response, and they're quiet.
Oh baby... wait, are we still talking about the keyboards here?
I used to do tech support in a 3D animation school, and can verify that about 90% of the "artists" there were wannabe's. Maybe 10% had enough talent to make decent money at it.
What, you've never played chess with a 12-sided die?
Sure; it takes years to develop a new console. If they waited until sales of the Wii were seriously waning before working on a next-gen console, they would lose much of their customer base.
The comics aren't any more realistic, though. When he's swinging around Manhattan, he typically shoots web lines that are hundreds of yards long, and he does it dozens of times. Just to shoot one or two of those lines, at the thickness they typically show in the comics, would take all of the web formula in his wrist canisters (both wrists!) as well as the backup canisters around his waist.
Also, think of the explosive force required to shoot a web line that far. The compression in those canisters would have to be friggen HUGE, and a fresh canister would shoot really far and a half-empty canister would drizzle out. And yet, the velocity of the webbing is always constant.
At the end of the day, you just have to remind yourself that it's just fantasy, and not take it too seriously.
It's called "Hotmail".
You can thank me later.
It also means that you will have several weeks head start over those players who wait until the game goes GM.
"more content later" is another way of saying "It's not done and may never be unless we maintain a certain level of subscriptions. Which they will not.
It seems to me that every MMORPG has been released with the promise of "more content later". I've only started playing WoW in the last six months, but my guild leader has played since day 1, and as we are running around doing quests and dungeons, he's telling us how much has changed since launch, and it's quite a bit.
I think the challenge for new MMORPG releases is to keep most folks from hitting endgame within the first six months, lest the game get a reputation of being "too easy". By the end of the year, they will have added new missions and areas, and nerfed the difficulty of a lot of things.
The Borg seems like they should be endgame villains.
One question I have about ST:O has to do with armor/clothing... I've played two MMORPG's, and being able to constantly upgrade your look seems to be a big deal.
In the ST universe, the Federation uniforms are very minimalist and rank is denoted by collar pins. Does that mean that, from the first day through the last level, your look doesn't change very much?
SMG doesn't feature much motion control, but the shaking the Wiimote to make him spin always seemed clever to me.
I have Marvel Ultimate Alliance for the Wii, and I hate it. There are a LOT of motion controls, and they feel completely tacked on and confusing. After playing X-Men Legends I and II on the XBox, the XBox controller offers a far superior experience for this genre of games.
Each game genre has its own appropriate control scheme, and motion control is not always what's needed.
Having typed on a Sinclair Spectrum Z-80 keyboard, I can understand why.
I'm just surprised that no one has started in with the Princess of Wales jokes.
HELP!!!! I'm being held prisoner in /usr/games/lib!