Comment Re:Interaction paradigms depend on physical interf (Score 1) 149
Then you wouldn't port Nethack, you'd make a Nethack-inspired game that wouldn't be Nethack. The whole point of Nethack is having a seemingly "open" gameplay : tons of availables actions, your imagination is most often than not the limit.
Hell, Nethack's motto is "if you think something is possible, do it, the devs probably thought it about it before". Actually, limitating you to the obvious would probably prevent you from finishing the game (which is already insanely hard as it is).
However, mentioning Nethack is clearly very relevent to the debate here. That's the only game i know that give you this sensation of freedom with a predefined set of commands.
PS : I tried Final Fantasy XI on a PC I know first-hand how console RPG's interface can be frustrating.
Hell, Nethack's motto is "if you think something is possible, do it, the devs probably thought it about it before". Actually, limitating you to the obvious would probably prevent you from finishing the game (which is already insanely hard as it is).
However, mentioning Nethack is clearly very relevent to the debate here. That's the only game i know that give you this sensation of freedom with a predefined set of commands.
PS : I tried Final Fantasy XI on a PC I know first-hand how console RPG's interface can be frustrating.