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Comment Gold standard for DLC (Score 1) 261

Team Fortress from Valve is what I see as the gold standard for DLC. The game updates significantly and frequently through Steam, adding features and fun without an iota of effort (or money!) on the part of the player. The Orange Box was the first digital game I bought, and it's one of the few that I've played regularly for over a year.

Valve's made me into a loyal customer with that single purchase. How could a property like Call of Duty benefit if they were to do something similar? Would it torpedo their scattergun title release business plan, or would more people (like me) actually consider buying another one if they knew the game would age like whiskey?

Comment Re:Fuck you, developers. (Score 1) 261

Sounds like software development is the same all over. Usually, it starts with bad requirements from people who don't understand (or have an inkling of) what they want, so they produce something nebulous that they send to development to get them started on *something*, while the requirements department figures out as they go.

That's why people with decisive creative drive are so important, regardless of the type of software project you're working on.

Comment Re:My experiences of Fallout: New Vegas bugs (Score 1) 397

I think you've stated the reasons to preorder pretty clearly: bonus stuff, and not having to wait in line. I usually preorder stuff through steam, do the preloading and start playing when I get the chance afterwards. I haven't bought a physical copy of a game in ages. I agree that the bonus preorder in-game items are usually things to ignore on your first play-through. Mass Effect 2's overpowered armors (that obscured your character's face--a big no-no for a story driven game), and Fallout NV's various weapons and armor come to mind. They nerf the beginning struggles of the game experience, something I certainly don't want.

Comment Re:My experiences of Fallout: New Vegas bugs (Score 1) 397

I think you're overlooking the fact that preorders are a huge segment of the user base. We, the preorderers, have no ability to weigh bugginess into our purchasing decision. I suppose everyone could stop preordering, but the chances of that are extremely slim. Think of any AAA title, its fans, and trying to convince one of them to not preorder. Riiiight.

I've worked in software development for too many years to be so intolerant of game defects. There are always realities that impinge a developer's ability to deliver a bug-free product. Some moronic business person could look at a spreadsheet and declare a release date, regardless of the state of the product. That happens all too frequently. It hurts the end product, how its received by the public, and the developer's and publisher's reputations. However, it does provide that all-important first-month income. Sometimes the developers work their asses off, know the product isn't ready for release, and have to watch like a father sending his 18-year-old off to war as the product is thrown to the wolves by management.

Is this bad? Yeah. Should this happen with a responsible developer and publisher? No.

Is there a solution? It depends on the product. When you're in late-stage development and your product is bug-ridden (assuming your Q.A. department is skilled enough to find the bugs!), you can either: delay your release date, or keep your current date and shrink the scope of your product so that you can finish it in time.

I'm sure the dev team from F:NV had that discussion at some point. I'm assuming their Q.A. department (of ~300 people, I've heard), recognized the product was shaky. F:NV would have been very difficult to scope back, I think. The nature of sandbox games with such broad and varied quest trees means you can put yourself in a position where a major branch may have a serious problem early on, and you have to excise the entire thing, cutting out huge swaths of content. I think that would have cut to the core of what makes the Fallout games so great. Some of the defects I've heard with F:NV have sounded like engine issues, though, which should have put them as priority one, and affected the whole game. *shrug* Who knows what happened there. I wonder if Obsidian might have had some limitations placed on how they could mess with the core engine, even if it was to fix defects.

The other choice, to delay release, was probably not in the cards for them. Release in October means being under the Xmas tree for a lot of folks. Delay that a month, and you position yourself poorly against all the other AAA titles. It's also easy for that month to turn into two, or three. Business doesn't like to hear things like that, so they likely got stuck with a firm release date.

I'd love to hear a post-mortem from the developers.

In all, I'm enjoying the game thoroughly. I just updated my nvidia drivers, so we'll see if that takes care of the frame rate drop in places like Gamorrah and The Thorn.

Comment Re:The true believer (Score 1) 1328

I wasn't implying that to make scientific discoveries, you can't believe in God. What I am saying is that you have to be willing to push back the boundaries of the divine domain.

If, instead, you are rigid in your belief that the immutable secrets of the universe were figured out by a bunch of guys who had to be conquered by the Romans in order to get running water, you might be happier in a monastery than in a lab.

Comment How about a NAS? (Score 1) 467

You could buy one of the simple Network Access Storage machines that sits on your home network. Most of them have a dynamic DNS service that comes with the purchase so that you can access your stored files from anywhere over https.

Evernote might be another good choice. You can store and access just about anything, and edit it on your phone with android or iOS.

Comment eBooks for adults, maybe (Score 1) 414

I think critical mass will come when there is a cheap and colorful device that can capture the childrens' market. Right now, there is no way I would hand a $140 device to my 9-year-old to carry around and read with. It would be lost within days, long before he could break it.

The current B&W displays of the eInk readers don't catch his interest, anyway. He and I have checked out the Nook in stores, and he just shrugs and wants to head to the kids' section to browse. I can tell by watching him that it's a very personal, sensory experience to him. I can't see that transferring to a device right now. Apple is closest with the iPad, but the idea of handing that fragile and expensive tablet to my son is ludicrous. He'd be more interested in what games it played, play until he got bored, then would put it down and go grab his copy of Artemis Fowl.

I think it will take quite a while to convince parents and kids to switch over.

Role Playing (Games)

Dragon Age 2 Announced 183

Today BioWare announced a sequel to Dragon Age: Origins, titled Dragon Age 2. They've opened an official site for the game, which shares some vague details and concept art, and promises a trailer in mid-August. The story will apparently span an entire decade and involve a new hero, but it will be located in the same world as the original game. The site says there will be "dynamic new combat mechanics," though the same three basic classes will be available. More information should be forthcoming in this month's issue of Game Informer.

Comment Controller lag is the biggest problem (Score 2, Interesting) 521

The real problem with low framerate is controller lag. I had a copy of Unreal Tournament 3 for my PS3, which had the amazing distinction of allowing you to use a compatible keyboard and mouse combo instead of the regular sixaxis controller. As a die-hard FPS gamer who had been resisting an expensive PC upgrade, this was welcome.

Unreal Tournament 3 for the PS3 is pegged at 30 FPS. The result when used with a kb+mouse was horrible controller lag. It was as if the view angle attached to the mouse was on rubber band that would stretch during a quick mouse move and then snap back into position.

When I tried the sixaxis, the controller lag wasn't noticable at all. My best guess at this was because the joystick-controlled view had a finite acceleration, rather than from any hardware lag. The keyboard, mouse and the sixaxis were all bluetooth connected. Using the same mouse on a PC game playing Quakelive showed no signs of lag. The sixaxis just isn't capable of the whiplash movements that a mouse is, so it couldn't show the same responsiveness issue.

The kb+mouse combo was still an advantage, but for a PC gamer, it was crippling to adjust to the laggy feel.

I'll have to try out some of the PC games that end up in the sub-30 FPS range to see if I can reproduce the same feel.

Comment Peace Prize = Valentine's Day card (Score 1) 1721

Coming so shortly after SNL's scathing "Not Done" skit, this has reduced the Nobel Peace Prize to little more than a Valentine's Day card for popular liberals. [i]"Only very rarely has a person to the same extent as Obama captured the world's attention and given its people hope for a better future," the committee said.[cnn.com][/i] So, in the vacuum of people who have made real strides towards peace in the past year, the committee is going for someone who made the loudest promises. Brilliant.

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