Comment Re:Some realistic space battles in literature (Score 2) 470
David Weber's approach for the Honor Harrington series is pretty good.
In order to make somewhat realistic space battles interesting (or even possible), he postulates "inertial sump" technology as well as gravitic drives which combined make possible ship accelerations measured in 100s of gravities, and missile accelerations measured in tens of thousands of gravities. Even with those incredible accelerations, he makes the point that the tactical opportunities provided by being able to navigate in three dimensions make it very hard to make an enemy fight if decides to run. So a great deal of strategy goes into manipulating an enemy into a position where he can't run (e.g. because he has to defend a fixed objective) or getting him to build a vector that brings him inevitably into range of your force because his maximum acceleration on any vector isn't enough to clear your missile range. Oh, and at the incredible speeds obtained (up to ~0.5c; inadequate "particle shielding" generally prevents higher velocities), passing engagements are over incredibly quickly, so you really need to match vectors fairly closely to have any sort of a slugging match.
The result is reasonably realistic, and also makes for interesting, dramatic battles. Only "reasonably" realistic, though, because Weber never explores the full implications of the gravitic technology. If you think too hard about the implications of those, you quickly realize that the fictional society is utterly ignoring 99% of the potential of either their gravitics or their power plants, or both. In that it's something like the transporters and food replicators of Star Trek, though not quite as severe. But ignoring that, Weber's physics are believable and set the stage for entertaining drama.
For fans of sail-age nautical warfare, Weber also manages to construct a scenario where many of the dynamics of wet-navy combat carry over, including, at the beginning at least, the use of the "line of battle", except that in 3D it becomes a "wall of battle". So rather than "ships of the line", you have "ships of the wall". Anyway, it all comes together pretty well.
Oh, and he tells a good story, too.