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Spirit Rover Reaches Safety 147

dylanduck writes "Good news for rover fans - Spirit is safe for the winter. It had been heading for a north-tilting spot to make sure its solar panels got enough sunlight during the imminent winter to survive, when a sand trap appeared. But, despite its busted wheel, it scooted round and is now sitting pretty. From the article: 'We've got a safe rover,' says principal investigator Steve Squyres. 'That's huge news for us.'"

Australian Parliament Approves Email Snooping 226

brindafella writes "The Sydney Morning Herald newspaper, reporting on a legislative change last week, says 'the [Australian] Government will have 12 months to access communications not only between the B-party and the suspect, but also between the B-party and anyone else. If you have unwittingly communicated with a suspect (and thereby become a B-party), the Government may be able to monitor all your conversations with family members, friends, work colleagues, your lawyer and your doctor.' The Australian Parliament's major parties combined to pass an amendment to the Telecommunications (Interception) Amendment Act 1979."

Swedish Study Finds Cell Phone Cancer Risk 282

dtjohnson writes "A new Swedish study has found that heavy users of cell phones had a 240 percent increase in brain tumors on the side of their head that the phone was used on. The study defined 'heavy' use as more than 2,000 total hours, or approximately one hour of use per workday for 10 years. An earlier British study was previously discussed here that didn't find an increased risk, although that study covered fewer subjects and only followed one type of brain tumor for a shorter period of time. Or course, the biggest epidemiological study of all is the one we are all participating in whenever we use our cell phone. The results from that study won't be available for a while."

The State of Digital Music in 2006 127

wh0pper writes "Designtechnica has an excellent article on the state of digital music in 2006. Digital music accounted for only six percent of total music sales in 2005. Yet even that is a massive increase over the year before, a whopping 194 percent, which is fiscally valuable as the sales of CDs continue to decrease (although even with digital sales, the record labels experienced another downturn in 2005). While the young, usually the first to adopt and adapt to new technology, have been downloading and swapping music for quite some time, there's been a ripple effect into the older, warier area of the population, one that will only increase. Thank--or blame--Apple and its iPod, or any of the many other makes selling like hotcakes in the stores.

How Hot Would a Light Saber Really Be? 410

Datagod asks: "Has anyone ever calculated the temperature you would need to be able to slice through steel like it was thin air? How hot would a light saber really need to be? Also, I am assuming that at least some of the metal would be vaporized and the expanding gas would fling bits of molten metal at the saber wielder. Wouldn't your average Jedi be horribly scarred from all this."

Playing The Escape 154

erich666 writes "Wired reports on 'La Fuga' (The Escape), a real-world game. You overcome physical and mental challenges to escape a prison. Not just any live-action role playing game, this one is run in a $20 million facility in Madrid. A networked PDA and RFID tag keep you in touch while you play. The company is now building a 30,000-square-foot game center at 49th and Broadway in New York City." From the article: "The screen goes static and then switches to a view of a sweaty prisoner with a 5 o'clock shadow who tells me that I can liberate myself and all the other drones stuck in the prison. Those who have escaped before me will contact me to assist in my quest. The door opens, and I enter a sort of closet before another door opens to reveal a metal air duct. I try to step in, but I slip, fall hard on my ass, and slide down the chute into a room containing a baggage carousel surrounded by screens."

Wired and Wireless At the Same High Speed 110

Roland Piquepaille writes "The next generation of optical networks needed to satisfy our appetite for bandwidth is currently under development. And researchers from Georgia Tech have built a new architecture which delivers super-broadband wired and wireless service simultaneously. This hybrid system 'could allow dual wired/wireless transmission up to 100 times faster than current networks.' In fact, this optical-wireless network can carry as many as 32 different channels, each providing 2.5 gigabit-per-second service to your home or your office. And companies such as NEC and BellSouth are already working on such hybrid optical-wireless communications networks."

Halo Graphic Novel In the Works 42

A new chapter in the Halo story was announced this past week, and it's not going to be a videogame this time. Marvel comics will be working with Bungie studios on a Halo graphic novel. The tome will include four short stories and a bevy of art from concept artists. Joystiq has overall impressions and some artwork, while Gamespot has details on the deal with Marvel. From the Gamespot article: "Marvel has said they will feature signature characters and weapons and be set against a backdrop involving the alien races of the Covenant and the Flood. Perhaps more interesting to comic fans is the roster of talent secured to put words and images on the page. Beyond renowned French comics artist Moebius, the Halo graphic novel will also feature the talents of Phil Hale, Ed Lee, Tsutomo Nihei, Jay Faerber, Andrew Robinson, Simon Bisley, and Lee Hammock."

Green Geek Beer 195

DigiDave writes "A time honored tradition on St Patty's Day is to drink green beer. But some breweries go out of their way to make sure that the brewskies we drink are always green, by using environmentally friendly brewing methods. The makers of Fat Tire, for example, use a cogeneration process that involves anaerobic bacteria turning wastewater into methane gas for power."

Canadian Record Industry Disputes Own P2P Claims 174

CRIAWatch writes "The Canadian Recording Industry Association has quietly issued a new study that contradicts many of its own claims about the impact of P2P usage on the music industry. Michael Geist summarizes the 144 page study by noting that the research 'concludes that P2P downloading constitutes less than one-third of the music on downloaders' computers, that P2P users frequently try music on P2P services before they buy, that the largest P2P downloader demographic is also the largest music buying demographic, and that reduced purchasing has little to do with the availability of music on P2P services.'"

Unusual Open Source 262

Dumitru Erhan writes "The Economist has a special report on open-source. It analyzes the way open-source projects succeed and finds that a rigid, business-like organizational structure is of vital importance to the quality of the final product. It cites Firefox, MySQL and (more recently) Wikipedia as examples of projects that do not simply allow anarchy to rein in, but which have 'real checks and balances, and real leadership taking place'. There is also a discussion of open-source methods being applied to non-software projects." From the article: "Constant self-policing is required to ensure its quality. This lesson was brought home to Wikipedia last December, after a former American newspaper editor lambasted it for an entry about himself that had been written by a prankster. His denunciations spoke for many, who question how something built by the wisdom of crowds can become anything other than mob rule."

Spamming on Xbox Live? 45

jayintune writes "2old2play has an interesting article about spamming on Xbox Live. The new 360 version of Burnout Revenge rewards players with Live Achievement points for spamming members of their friends list with links to Burnout player videos. The catch is that you need to own the game to view any of these videos."

Long Live Xbox Live Arcade 66

Edge Online has a piece up talking about the success of Xbox Live Arcade. They wonder out loud if the Live Arcade won't end up being the most important next-gen platform in this round of the console wars. From the article: "Live Arcade's conversion rate - the proportion of people who upgrade the demo to the full, paid-for version - is extraordinarily high, according to Canessa: 'The industry average on PC is about 0.8 per cent to one per cent, and in the first generation of Arcade we were hitting about 8.5 per cent, which was fantastic. But in this generation of Arcade we're hitting up to 35 per cent, and averaging over 20 per cent across all the titles. I mean, we had to check the data to make sure it wasn't a mistake. It's absolutely unheard of.'"

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