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Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times 202

An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Comment Re:most lego's are a rip off (Score 1) 355

Do you have any idea how close a tolerance you must have in order to have millions of bricks and have any pair of them mate cleanly, easily, and with sufficient clutch to not immediately fall off? And have multiple "legal" connection locations on each brick? And permit multiple bricks attach with equal spacing and equivalent strength?

We are talking a process capability that rivals, if not vastly exceeds, most aerospace manufacturers. No disrespect to the rocket science guys, but we are talking tight tolerances on small parts.

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