Yes, but Kinect mocap data is very low quality in comparison to what most studios use for professional production. Also, the skeleton tracking doesn't include rotations of the head, feet or hands. On top of this, it doesn't track props, fingers or faces so it is quite limited. If you watched the video you hear the narrator talking about the Kinect getting them 70% there with lots of tweaking (he specifically mentioned adding head animation). The great advantage with Kinect, of course, is cost.
For high end work, equipment from Vicon or Motion Analysis is the way to go. I use a 24 camera Vicon T160 system daily at Motek Entertainment, which is also where Brekel works. He's developed the plugin for which allows the Kinect to stream skeleton data directly into Motionbuilder.