Comment Re:The only question that counts: (Score 1) 238
Off the top of my head, ArmA with TrackIR already implements a control scheme like this.
Operation Flashpoint already featured a control scheme that allowed the player to detach look control from gun-pointing and walking-direction control, and that carried over to ArmA. Of course, without an additional input device, it's somewhat useless, as you have to give up control of your gun to gain control of your character's head. So that's where a bunch of markers attached to the player's head come in. Even without that, it's still useful to be able to quickly glance around while in full sprint - something possible in real life, but impossible in most FPSes, where your camera/character's head is fixed rigidly to his body at all times.