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Comment Re:I'd much rather... (Score 5, Informative) 636

My relative has a company that inserts local commercials into cable television. Frequently, local companies produce their own ads for him. Every new commercial is digitized, and he sets the volume on them one by one to be appropriate. However, the only way he figured out "appropriate" was by setting it to a a certain level, listening when it played _live_, and then calibrating future ads to the right volume based on that. His ear is the only standard for his ads precisely because the cable provider isn't doing any volume manipulation or standardization downstream of him.

Comment why isn't security a priority? (Score 2, Interesting) 24

It doesn't surprise me. With the exception maybe of blizzard, it seems most MMO games are wholly focused on preventing cheating and entirely disregard client security as a result. I would bet that many chat interfaces have gaping holes since they aren't "core" to the gameplay - plus it gives the attacker simultaneous access to the maximum number of players.

Imagine if someone nefarious had (or did) find this exploit first. Account stealing of even 10% of an MMO's playerbase would immediately compromise any financial viability of the publisher/developer. With such a high risk, why is so little time/money spent on finding these exploits?

I don't want to start running my games in a sandbox because I can't trust the industry to take care of itself.

PC Games (Games)

Submission + - Eve-Online Economist Presents Real Data (eve-online.com)

smartaleq writes: "Eve-Online's resident economist produced an in depth report of the mineral markets in game over the last four years. "Summarizing the historical overview gives us an interesting picture of how markets work in EVE Online. ... trade in minerals has increased eight to twelve times. The increase has accelerated in the past two years with total trade value per capita increasing faster than trade volume. ... Long hauling distances, asymmetric information on trade between regions and the risk involved in hauling valuables from low sec and zero-zero space are all factors which make mineral trading profitable""
Games

Report Indicates Workers Play A Lot of Games On the Job 97

A report released by casual gaming mecca PopCap Games indicates that white collar workers play games constantly throughout the day. The study indicates that as salaries and titles improve on the organizational chart, the amount of gameplaying in a given day increases substantially. "Considering that the casual games market is around 200 million people, PopCap estimates that the executive crowd is very much into casual gaming, with about 80 million 'white collar' workers playing. 24 percent of the 'white collar' employees said they do play at work, and that number jumps up to 35 percent for CEOs, CFOs and other senior executives. 98 percent said that they play casual games at home too." What's your favorite on-the-job casual title?
The Internet

Submission + - HBO buys film created in virtual world Second Life

Stony Stevenson writes: HBO said on Tuesday it has acquired the rights to a short-form documentary shot entirely within Second Life, as entertainment companies increasingly turn to virtual worlds as a source for new content.

"My Second Life: The video diaries of Molotov Alta" purports to tell the story of a man who "disappeared from his California home" and began issuing video dispatches from Second Life. HBO, the premium channel owned by Time Warner Inc, paid a six-figure sum for the rights, Douglas Gayeton, who made the film, said in an interview. Gayeton, who uses the avatar Molotov Alta in Second Life, said the documentary is scheduled for release in 2008.

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