Comment Re:IT isn't allowed to touch my workstation (Score 1) 605
Wow. Just frickin' wow.
You must be making bank to stick around a hole like that.
Wow. Just frickin' wow.
You must be making bank to stick around a hole like that.
If you're getting laid, you're much less likely to hate your fellow human beings and desire to blow them (and sometimes yourself) up.
I wonder how long it will be before someone posts a foaming-at-the-mouth diatribe against Dick Cheney. . ?
Oh.
And you think its going to get any better AFTER you're married?
Bwa ha ha ha!
Sorry - couldn't resist. Much joy and happiness to you both.
And it's pretty much guaranteed the anchovies will keep moochers way.
Alas, the OLD Helen Back pizza, the one with the salt-rimmed crust.
Now it sucks, but its still a great place to pick-up crazy off-duty strippers late at night.
Once upon a time when I watched my diet and exercised 6 days a week, it used to be around 55-60 bpm. But now, after my second divorce and a year of booze, cigarettes, and high-fat foods who knows where its at - maybe 70 bpm resting if I'm lucky.
But I sure as hell am a lot happier.
Microsoft and Lockheed Martin? Greed overload detected...
It's a natural synergy. When the cargo door falls off, there will be a
Most of the "important" features of Direct3D 11 will be exposed immediately as OpenGL extensions.
Well, given the fact that the most important feature of DirectX 11 isn't Direct3D, but in fact is DirectCompute, OpenCL would be a better suited equivalent.
And OpenCL integrates nicely with OpenGL, just like DirectCompute with Direct3D.
But beside a few simulation eye candy like water surface or debris during an explosion, it won't cause much difference in games (because otherwise the physics would influence too much on the game play).
That is, until monstrous power hogs like Crysis 3 and Windows 8 are out. Then the users will have to buy modern hardware en masse, and the install base of DX11 hardware will increase. Only then the developers will be free to safely harness DXCompute for complex physics simulations at game-play level.
Imagine a massive stock car race with Rigs-of-Rods -grade physics simulation of every single vehicle - much more realistic collision and more fun, but would require massive acceleration. If a game developer decides to go for DirectCompute as a possible acceleration solution, better check that most of the user have DX11 capable hardware ! (And be ready to say good-bye to PlayStation & Nintendo players)
This is why the Comcast deal to buy 51% of NBC Universal could run afoul not only from competing cable systems, small-dish satellite TV providers and other cable content providers, but also could get a LOT of scrutiny from Congress, FCC and FTC.
The fear is simple: Comcast could shut out other cable content providers on Comcast cable systems and/or pull NBC Universal-owned channels from competing cable systems and small-dish satellite providers (the current spat between DirecTV and Comcast-owned Versus channel will be NOTHING compared to what happens if Comcast were to threaten to pull CNBC off non-Comcast cable systems, DirecTV and Dish Network).
.NET is far superior for Windows desktop application development. Big surprise there
Also, for what its worth, C# is a far more advanced language now than Java. Probably because they care more about moving things forward than actively supporting people who want to pretend new versions don't exist for eons. (*cough* people who still only support Java 1.4 *cough*)
That being said, Java is still a far more versatile and community-oriented platform than
Isn't that because of all the extra bounds checking and such to help prevent exploitable binaries, crashes, etc. that's on by default?
Without life, Biology itself would be impossible.