Comment Re: Ineffective advertising (Score 1) 149
I blame the new layout (first time here in months). I couldn't see the other comment. My bad!
I blame the new layout (first time here in months). I couldn't see the other comment. My bad!
How do you like it? I was pretty intrigued when I saw one of these at a Fry's, but I went with the Carbide 300R (which is the best case I've had the pleasure of using). The 540, aside from being gigantic, seemed like overkill at the time.
Did you reply to the wrong comment? The cases you linked all have the PSU at the bottom.
I have over 1000 games at this point, and I have no idea how to answer this question. The problem is that games that I like might not line up with games you like. I would call Panzer Dragoon Saga a must-play, but if you don't like JRPGs, then you won't like it. I consider Radiant Silvergun the pinnacle of the vertical shooting genre, but if you don't like those, then why would you waste $120 and go through the hassle of making sure you can play Japanese Saturn games? At the same time, I'm not big on the hardcore simulation games, so I have no idea if Train Simulator is good or not. I don't like sports games, so even though NBA Jam is widely considered one of the best of the genre, I'm uncomfortable recommending it.
That said, I think there are a few classics that most people will enjoy if they have even a passing interest in games. Games like Super Mario World (or SMB3), Mega Man X, Metal Slug, and Sonic the Hedgehog 2 are very safe bets. They're quick and accessible without being too hard or too easy.
I think a better way to approach this question is to look at what would be the best introductory game for various genres. Here are a few of my picks.
Adventure games: Indiana Jones and the Fate of Atlantis; Legend of Kyrandia 2: The Hand of Fate; Myst (or Riven)
FPS: Doom (1 or 2); Half-Life 2; Wolfenstein: The New Order
Platformer: Super Mario World
Shooter: Radiant Silvergun; Ikaruga
Run 'n' gun: Metal Slug; Contra
JRPG: Chrono Trigger
CRPG: Planescape: Torment; Baldur's Gate 2
WRPG: Oblivion; Skyrim
With any list of this nature, there are glaring omissions, and many people would disagree with my choices (though I did pick popular games). One thing to note is that I pretty much picked single-player games. I think the best thing you can do is download ROM packs for various consoles and try the games out. See what you like, then research more games like them.
If McDonald's messes up your order, they don't ask you if you'd like to order a milkshake while they fix it.
I really wouldn't call Yosemite flat, even though a lot of tech sites claim it is. It has a lot more visual eye candy than Mavericks, IMO, what with all the transparency and other stuff. I think it looks pretty nice.
I think we would both become depressed if we saw how much money people waste on Candy Crush Saga, Dungeon Keeper, Clash of Clans, etc....
I really wish more games adopted a model where you just pay for access to the next level instead of placing toll bridges or a "pay to win" option. The first stage or area of the game is free (like a demo), and if you like it, you pay $X for the next area, and so on. That way, you only pay for what you actually consume, and anything you unlock is unlocked permanently.
I'm honestly surprised it wasn't set to auto-renew.
No bezels is nice. However, I have three 24" ASUS monitors with probably around 1.5" of bezel between them, and it's honestly something you get used to. When gaming, you aren't really supposed to look directly at the other monitors anyway (there tends to be a lot of distortion to the sides), so the bezels aren't as big a deal as you might think. I would prefer to keep 5760x1080 over 3840x1440, but that might just me. The extra vertical space is nice, but not at the cost of almost 2000px in horizontal resolution.
Beyond that, the "ultra-wide" LG monitor isn't as good for a lot of productivity tasks. With three separate monitors, you have the advantage of the window manager allowing you to maximize or snap to multiple points instead of one giant one. So you can have three maximized windows with the click of a couple buttons, whereas on the LG monitor, you have to manually position them to achieve the same effect. If you use the "snap to side" feature found in Windows and at least some Linux WMs, you can quickly have six windows side-by-side filling three monitors. Finally, if you're watching a video in one monitor, maximizing it only fills that single monitor, leaving you two others to use in the meantime.
IIRC the way you were supposed to do it was by clicking "Duplicate", which opened a duplicate, untitled copy of what you were working on. I actually like this functionality, as Save As can sometimes make it confusing as to which version of a document you're working on. I've seen "Save As" create a new copy of the file but leave the old one open for editing, and I've seen it create a new file and make that one the one you're editing. It's easy to look at the title bar and check, but it's also easy to forget. Apple's way involves an extra button click, but it's unambiguous.
I think it's important to keep the original meaning of "beg the question" because there's no (AFAIK) other, simple way to say what it describes. Also, there's a difference between "originally meant" and "currently means, but is often misused".
I disagree that knowing the gist of events prior to the original trilogy doomed the prequel trilogy before it even began. Sure, we knew, in broad strokes, what happened, but not how it happened. Beyond that, studies have shown that people actually tend to prefer a creative work if they've had the ending spoiled for them.
It's an attempt to get more views, I think. I know I clicked the link when I saw it in my RSS feed because I thought, "Holy crap, they found another glaring security whole in Apple products?" Then it's somebody analyzing others' analyses.
I don't think devices outside of mass storage really call for USB 3.0. Many keyboards still use USB 1.1, even today, because they don't need anything more advanced.
The rule on staying alive as a program manager is to give 'em a number or give 'em a date, but never give 'em both at once.