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Comment Re:As a programmer (Score 5, Insightful) 735

A great idea that is hacked together with shell scripts and kilometers of spaghetti code can make someone a fortune and (lame as it sounds) change the world.

Not quite. A great idea that is hacked together will almost certainly be "borrowed" and better implemented by someone else, making them a fortune. The world still gets changed, I suppose.

Comment Re:Business Model Changes (Score 1) 422

Can we stop pushing the idea that consoles are sold at a loss? The Wii has been sold for a profit since launch (source). The Xbox 360 has been sold for a profit for four years (source). The PS3 has taken the longest to get there, but it is now sold for a profit as well (source). New consoles are often initially sold at a loss, but they do not stay at that price.

The problem with the five-year lag is that the consoles are decreasing the lag the consumer sees. Crytek's CEO claims that the current generation of consoles was holding back developers. There are some games that are PC-only, but those only appeal to a fraction of the potential market, so most developers have to go for multiple platforms and accept the limitations that the old hardware has. The consumer mostly sees cross-platform games, so it doesn't look like a five-year lag at all. If there were a hardcore PC developer pushing the envelope, it might be different, but now that Crytek has developed CryEngine 3 for all platforms, I don't think anyone could do it.

I wonder how much of this is Nintendo's fault - MS and Sony look over and see their competitor beating them with half the graphics and a bit of a lower price, and they realize that graphics have hit a point that most games won't benefit that much from nicer hardware. Of course, then they think that the magic is all in the motion controls and that they need to have something that imitates that...it's like watching iphone imitators.

Comment Lent once at a time, or once ever? (Score 4, Interesting) 280

By 'lent once', does Amazon mean that you can lend a book to one other person at a time, or that you can lend it to one other person, once, for each purchase? If the latter, it's not exactly that useful; if the former, I look forward to the websites letting people legally trade ebooks with one another.

Comment Re:Future of RSS (Score 1) 111

You make RSS sound like it's some incredibly complicated enterprise. I use a decent web browser; in the address bar, it displays a little RSS icon if the site I'm visiting has an RSS feed. I click the icon and it subscribes to the feed and tells me, unobtrusively, when new stuff is posted to it. I don't know how I'm supposed to "maintain" it, but I'm pretty sure I've never done it.

If I wanted to use RSS as a way to get general news, it would probably be inadequate. I use RSS to keep track of cool projects or blogs. If they are updated infrequently and if their posts are not immediately spread through the whole of Web 2.0, RSS is a great way of keeping track.

Comment please let me just use the stupid browser (Score 1) 287

So with this new silent update process, half the time when I start Firefox it'll have to update before I can use it? And this is something that just happens? Mozilla, you should stop worrying about browser cold start time and start worrying about update time. I just want to be able to open a web browser and use the internet; I don't need any more progress bars before I can do so.
Piracy

Estimating Game Piracy More Accurately 459

An anonymous reader tips a post up at the Wolfire blog that attempts to pin down a reasonable figure for the amount of sales a game company loses due to piracy. We've commonly heard claims of piracy rates as high as 80-90%, but that clearly doesn't translate directly into lost sales. The article explains a better metric: going on a per-pirate basis rather than a per-download basis. Quoting: "iPhone game developers have also found that around 80% of their users are running pirated copies of their game (using jailbroken phones). This immediately struck me as odd — I suspected that most iPhone users had never even heard of 'jailbreaking.' I did a bit more research and found that my intuition was correct — only 5% of iPhones in the US are jailbroken. World-wide, the jailbreak statistics are highest in poor countries — but, unsurprisingly, iPhones are also much less common there. The highest estimate I've seen is that 10% of worldwide iPhones are jailbroken. Given that there are so few jailbroken phones, how can we explain that 80% of game copies are pirated? The answer is simple — the average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales."

Comment Re:Why? (Score 1) 518

Exactly. While OpenGL is compatible with 99% of the PC gaming market, it is compatible with 0% of the console market. D3D is compatible with 99% of the PC gaming market, and 30% (very rough estimate) of the console market. Linux and Mac aren't even a blip on the gaming market radar, so why would anybody bother with OpenGL in a marketing sense?

The few that do bother to do it in OpenGL get burned when they want to port it to the console, because instead of a simple re-package job, they have to do 10 times as much work to move to a console. It may not be a massive amount of work, no, but it is more work than necessary. That cuts into your profits. Besides, there will always be less to screw up going D3D to D3D.

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