How is a copyright term of 14 years going to cause anyone to reduce their investments in game companies? Do you believe anyone seriously expects a video game to continue selling after 14 YEARS?
That's not unreasonable at all.
There's also another point here: if old games were automatically released into public domain after 14 years, some customers might not want to pay for new stuff at all, because there would be so much old games to play for free.
Shortening copyright to 14 years for digital works would fix a lot of this.
Wait, you have to consider all sides of that. Would that "fix" also cause smaller investments being made in game companies and their products? What is more important: cool, big, polished games from the original companies, or the permission for a hobbyist to make a Mario clone?
Not to digress, but of late (last ten years), I have noticed the quality of Linux is not near the BSDs. Not knocking any programmers out there, but in general BSD tends to be better developed than Linux. Linux seems to be chaotic and many things seem like afterthoughts or ill-conceived notions and some are broken, yet ship anyway. I've not noticed this in the BSDs. The Free and OpenBSD boxes I've worked on and with have, short of HW failures, been almost perfect.
That matches my experience.
Some nerds have now sold them this idea, but when it eventually comes to deployment, everyone will realize "Oh my god the desktop is buggy, and LibreOffice constantly screws up the formatting of documents. We can't actually use something like this." After that, there will just be the ugly flag symbol and a spinning pearls animation when people start their computers.
Any counterarguments?
You actually believed HTML5 would be capable of something like that on it's own?
It would be a hard project, but completely doable with WebGL and scripting.
That wasted standby power is probably consumed by the power supply itself.
No modern power supply is so inefficient that it would leak 10W when not loaded.
HOLY MACRO!