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Comment Re:To whoever tagged story as uk (Score 1) 157

Proper spanish translation is "Estadounidense".

They use it in Ecuador as well. I lived and worked there for most of 1998, Spanish being my working language. With no alternative languages to use my Spanish got quite good in the end, to the point that people from Spain could easily identify where I learnt it (Ecuador o Peru). They used "estadounidense" as an adjective for people from the U.S., and generally inferred that you meant something/someone from South America if you said "americano/a". Using "americano" about someone from the U.S. was plain wrong, they didn't get annoyed, most just didn't understand what you meant.

By the way, the Argentinian dialect of Spanish is by far the coolest one I've heard. It's to Spanish what the Scottish accent is to English :)

Comment Re:placebo means... (Score 1) 349

Aliens are an other race and react different to medications. meds that are effectieve to alien races and and the mysterious race called "women" are more difficult to create.

You keep using that word. I don't think it means what you think it means.

Comment Re:java's performance depends heavilly on applicat (Score 1) 195

Even better: that "import" statement just tells the compiler how to resolve names: All names in the output .class file are fully qualified, and only the classes actually referenced by the code need be loaded. If you have an import statement that isn't used, or that pulls too much; it becomes irrelevant at runtime. Also, you don't actually have to import any classes; you may refer to them by their fully qualified names, and the exact same .class file is output either way.

Comment Re:Yes (Score 1) 1077

The good news is that most of those strings also have numeric equivalents, so you can still (try) to get things to work - just as long as the variable names you chose do not conflict with reserved words in that language. For instance, in English, you would normally say:

setMode("GRAPH","FUNCTION")

but you could instead use

setMode("1","1")

to do the same thing in every language. Unfortunately, that doesn't work for every option.

Comment Re:Drivers??? (Score 1) 265

What I find really weird is that on Windows, the default paper size is always "letter", when most people use A4.

In the United States, just about everyone uses "US Letter" (8.5 in. × 11 in., or 216 × 279 mm), and not "A4" (210 × 297 mm), which means that oftentimes on Linux, you have to remember to switch from A4 to Letter. In other words, there isn't really a sensible default for everyone.

Comment Re:Ubuntu annoyances? (Score 1) 253

It's actually udev that sets the permissions on that device, and you can edit udev's configuration to change the permissions and/or ownership of the device file: add the line

KERNEL=="raw1394", MODE="0666"

to /etc/udev/rules.d/99-local.conf (create the file if it doesn't exist). Please note that there are 2 "=" after KERNEL, and 1 "=" after MODE (the first compares, the second sets). Also note that you almost definitely want 0666 instead of 0777 - you don't need to "execute" the device, only read from and write to it.

The Internet

Submission + - New Gmail users accounts disabled 11:30p EST

dzd-n-confused writes: At about 11:30pm yesterday Gmail locked out the accounts of new users that signed up in the last month maybe more. Everybody affected gets a message like this " Sign in to Gmail with your Google Account Sorry, your account has been disabled. For more information about Google Accounts, please consult our Help Center at http://www.google.com/support/accounts/. " It appears accounts more that a few months old are not affected. The accounts are no longer able to receive messages either, they just bounce back saying no such user. This is the link to one of the threads in the Gmail Groups http://groups.google.com/group/Gmail-Problem-solving/browse_thread/thread/530927a08717557d/2caa9f48d5878f19
PC Games (Games)

Submission + - Why do games still have levels? (blogspot.com) 1

a.d.venturer writes: Elite, the Metroid series, Dungeon Siege, God of War I and II, Half-Life (but not Half-Life 2), Shadow of the Colossus, the Grand Theft Auto series; some of the best games ever (and Dungeon Siege) have done away with the level mechanic and created uninterrupted game spaces devoid of loading screens and artificial breaks between periods of play. Much like cut scenes, level loads are anathema to enjoyment of game play, and a throwback to the era of the Vic-20 and Commodore 64 when games were stored on cassette tapes, and memory was measured in kilobytes. So in this era of multi-megabyte and gigabyte memory and fast access storage devices why do we continue to have games that are dominated by the level structure, be they commercial (Portal, Team Fortress 2), independent (Darwinia) and amateur (Nethack, Angband)? Why do games still have levels?

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