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Comment Re:It doesn't say that at all. (Score 1) 387

You don't even know what my argument is. Yes, more team actions happen on the PC per hour. All of them. But the speed of the map being unlocked has little to do with the overall stats page, because it includes the launch hype of BC2 on the consoles. I'd wager that Halo, CoD, Resistance, Killzone, etc have regained more of BC2/Vietnam's share on the consoles than other PC titles have on the PC.

Comment Re:It doesn't say that at all. (Score 1) 387

Those stats aren't for the map unlock, as the team actions far exceed the 69 million required (and only recently achieved on the PC). We don't have hours played in Vietnam, but we do know the team actions. Applying the same ratio would be inaccurate because the title likely has more staying power on the PC than on the consoles (where CoD likely has more loyalty).

Comment Re:It doesn't say that at all. (Score 1) 387

They also have far more than 69 million team actions. If you'd both clicked the link and used an ounce of thought, you'd realize that the numbers in the link are since the release of Bad Company 2, not (what I figure is being counted for the map unlock) only what's been done in the Vietnam expansion.

Comment Re:It doesn't say that at all. (Score 1) 387

No it isn't, because BC2 doesn't have the draw on the consoles that it does on the PC. Activision's the bad guy to PC gamers, and they look at DICE games fondly. Neither of those things work in the game's favor on the consoles, and I'd be very surprised to see if the hours played on the consoles is comparable.

Comment Re:It doesn't say that at all. (Score 2, Interesting) 387

Now, assuming that the player populations are of equal size, with equal numbers of hours played...

That may be quite an assumption, since the hours played since team actions have counted towards unlocking the map isn't listed (at least it wasn't when I checked). Considering that BC2 is a bit of a darling on PC in light of Activision's actions of late, it likely has a much larger portion of the online population on the PC than the consoles (where most players are probably playing CoD, Halo, or Resistance/Killzone). That being said, PC gamers are still faring a higher actions per hour rate since launch, but with the possibility of a larger population on PC it's likely this was never going to be close.

Comment Re:it's magic! (Score 1) 115

And for a lot of people with a comparable setup (somehow the majority of people interested in playing Mass Effect 2, UT 3, Assassin's Creed 2, Dragon Age: Origins, Batman: Arkham Asylum, and F.E.A.R. 2., to you), upgrading that machine so that it remains capable may not be as appealing as using something like PlayOn.

Comment Re:it's magic! (Score 2, Insightful) 115

So why can't the target audience be hardcore gamers who don't have the money to upgrade their computers? Gaming lounge patrons? Or hell, potential hardcore gamers that don't have the money, technical know-how, or desire to maintain a gaming-competent PC. You're right, there's no market for this. Everybody already has their dream gaming setup.

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