Comment Re:Satellite smash (Score 1) 141
A likely story.
A likely story.
nonsense, good books about OS and language design, compiler theory, algorithms, information theory: those are good for decades.
The contents are but it is irrelevant because you will never read them; anything they might say has been said a thousand ways on the internet.
I have all the "good" books on all those topics from my CS courses. I have not opened them in a decade or longer, despite doing a number of things quite relevant to the topics listed. They do indeed make nice shelf decorations...
"and then selectively enforce rules with an iron fist, when they suddenly deem it worthwhile."
10 years and a million dollars in fines? Suddenly?
Dude even if you do not think the that government should own the land it sure as shooting did not belong to that rancher!
And I would like that rancher to please pay his back rent and lower the deficit by a million dollars!.
Pretty much illegal everywhere. Amature bands are restricted to un encrypted communications.
You can use the ISM bands lhttp://en.wikipedia.org/wiki/ISM_band almost everywhere.
"You mean the ham bands where you're not allowed to discuss anything political, not allowed to swear or basically have an opinion on anything even slightly controversial except who's going to win best tomatoes at this years vegetable growers competition?"
Wow that sounds great. The combination of profanity, political opinion, and "controversial" subjects usually means an idiot.
I learned today why no sane company uses linux
Given that this is a desktop environment for FreeBSD, atop which PC-BSD is based, not Linux (it might also work on Linux, but I presume that's not the primary goal), that's not relevant to this article (and also involves labeling a large number of significant and successful companies "insane", but that's probably your intent).
The PC-BSD project is developing a new open source (BSD license) desktop environment from scratch. The name of the project is Lumina and it will be based around the Qt toolkit
OK, so they're developing a BSD-licensed desktop environment atop a GPL v3/LGPL v2.1-licensed toolkit, right?
My current ADSL serves me well. I can stream all the usual video services (YouTube, Netflix, Acorn, etc.) in decent (near-HD) quality. The only time I could use more bandwidth is when I want to download something big, like an OS upgrade.
With that said, I'm sure if I had gigabit internet I'd find something to do with it.
...laura
Odds are very high that they where IFF. Commodore created a universal documented format container called IFF back in the day. The Graphics version was completely documented and is evens still supported by a lot of graphics programs.
In real life, there are plenty of doors for which you will never find the key lying around. More importantly there, are millions (billions?) of doors that are of no interest to you, ever. In a video game, it would be very difficult to set up a series of long term societal detriments for going around trying to open every door, or to easily express to the player why the character they're playing has no interest in one door vs. another, or why what's behind most doors is not of interest to the gameplay or the plot of the game. But it'd also be extremely strange to walk down a city street environment and have there be no doors into any of the surrounding buildings. So we put up false doors as window dressing so the environment looks familiar, but then we build a visual metaphor that lets players see at a glance which doors are unimportant so they don't bother to try them. This can be by leaving them as a flat texture instead of modeled, making openable doors a different color or have specific lighting or highlights, making openable doors have handles and unopenable ones not have handles, or as the article suggests, putting rubble or something (depending on the context of the game) in front of unopenable doors. You can even make unopenable doors make a specific sound effect when approached, such as the sound of a handle jiggling on a locked door, or the sound of the character specifically saying "It won't open," etc. (although only communicating it once the door is approached can be tedious for the player).
You're exactly right. Game developers can either spend a nightmarish amount of time trying to solve the locked door "problem", or they could make it a static prop that plays a "jiggle the doorknob, but it's locked" sound effect and then put that saved time and effort into the actual gameplay and mechanics. People sometimes forget that game developers have to pick and choose their battles, and any time spent on non-gameplay fluff should never detract from rock-solid core game mechanics.
Bring an axe to work.
You may not keep your day job for long, but you can wreck the hell out of some doors and go out in a blaze of glory.
Someone actually did that next door to where I work a few years ago. It was quite a sight to arrive at work in the morning only to see the office park swarming with police. I had accidentally allowed my car tabs to expire and hadn't renewed them yet, and all I could think of was "please don't look at my license plate... please don't look at my license plate..." as officers with their guns unholstered shoo'ed us away from the area. It was an interesting morning.
as carefully balanced
That's not really a very high bar right there. Invest a little bit in stealth, archery, alchemy, or blacksmithing, and you can easily break the game.
Is it close enough to bug free that immersion isn't lost?
Actually, are you sure you played the same Skyrim as everybody else?
I tend to give Skyrim a pass on some of those balance issues because there's about a million ways to play the game, so it's likely that someone will find a golden path or two. I don't recall the game being quite as easy to break as you make it out to be, but then, I didn't actively seek out those methods, and just had myself a few hundred hours of fun. In a sandbox type game, if you really want to ruin your own fun by breaking the game with obscure tricks and mechanics, it's on your head. I was much more disappointed in Oblivion, where you could literally break the game mechanics simply by not leveling up, and with it's retarded scaling mechanics which sort of slapped you in the face. I'm a tad less forgiving about the sheer number of bugs in the game, but again, the game is so damn ambitious, it's hard not to be a bit lenient there as well. They certainly deserved to be called out for releasing a flat-out broken PS3 port, though.
Regarding Bioware... After the lame ME3 ending, the disappointments of the Dragon Age franchise, and the simple fact that they're beholden to EA... Honestly, I just don't have a lot of hope that they'll be able to bounce back. It's too bad, but the probably outcome is a slow spiral into mediocrity, and then eventual dissolution of the company itself after the cream of the company has already fled to more promising jobs (the founders have already fled). That's been such a continual pattern by companies EA has acquired over the years, it's a wonder to me that people still believe it won't happen to the next company they swallow up.
My gun shoots knives you insensitive clod!
Once you realize that SSL is just a big expensive security theater that has never offered any security, I wouldn't blame them for not giving a fuck about OpenSSL, or web security in general.
The last time someone's music got into my kernel it was Sony with a rootkit. At least these folks are open about nabbing root.
They really screwed the pooch on this deal. Since their name is 'netcat', I'm waiting for the song to be released via telnet server as ANSI music. That way I can netcat the netcat album with my cross platform old school Codepage 437 + PC speaker enabled terminal emulator from GNU, Linux, BSD, OSX, iOS, Android, Windows, MSDOS or even DR-DOS. Maybe I'd buy in if the cover art was a sick scroller.
In all seriousness: Any FLOSS publicity is good publicity. Windows or Mac folks can run Linux in a VM to try out the audio; It's not my cup of tea, but sort of neat.
If all else fails, lower your standards.