Submission + - Sonic The Hedgehog 4: How Sega Can Drop The Ball (rundlc.com)
Buffalo55 writes: Sonic the Hedgehog 4: Episode 1 marks a return to form for Sega’s mascot. Instead of creating another 3-D disaster, the company returned the blue blur to his 2-D roots, designing a game that is sort of a homage to the 16-bit classics, but with high definition graphics. From what we played, it seems like the publisher’s on the right track, but we’ve felt that way about previous Sonic titles before (Sonic Unleashed springs to mind) and wound up disappointed. Here now, are a handful of ways that Sega can ruin this game.