Unlike most fictional versions of space war, the real thing will likely be a one-hit, one-fight battle, simply because spaceships are typically sensitive machines that don't tolerate damage too well. Even an armored space battleship would still have weaknesses, namely in whatever it uses for sensing and aiming.
In a battle scenario where missiles or even lasers were used, these sensors and other equipment would likely take on significant damage and immediately be rendered inert. The attacked ships might be so deaf or blind they might be unable to fight back even if they wanted to. Repair facilities would be weeks or months or years away, and spare parts probably not an option given how long it takes the ISS crew to plan, train, practice, and actually execute even simple repairs.
It would not take a formal battle to accomplish this either, merely a first salvo surprise attack of some time, perhaps a surprise only in that the target didn't see it coming until it was too late rather then a significant sneaking operation. The attacker would be able to do this at a huge distance and maintain their own safe condition at the same time, so it would present little risk to them to try it. Which means they would be that much more likely to give it a go.
So in summary, it will be easy to damage enemy ships at the start of a fight, there will be little consequence to doing so, and there will be no way for the losing side to repair and resume the fight. Thinking as a military commander, it would be much better to keep forces on the planet where trading bullets or bombs results in significant tactical opportunity to change the battle. No commander would like a battle where one salvo ends it. There is no fun in that. There is no tactics in that.
Who wins comes down not to planning or anything valued by traditional military colleges but instead because a factor only of who fires first and perhaps has the best results hitting a target.