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Comment Re:RoI (Score 2) 203

This is a joke, right? Economics are not always about individual profits. We only have so much production capacity and the economy is a way to organize that production. It's like when someone breaks into a car by smashing the window to steal a stereo that they then get, at best, 50 dollars for. So, for a 100+ dollar stereo and a 200+ dollar window repair, that 50 bucks took a lot of destruction to pull out. Overall loss to society? 250+ dollars worth of goods and services. If you were to get robbed in the street and have 50 bucks stolen from you without any destruction required to get it, you'd have suffered a far lesser economic loss for just as much gain on the thief's end. How is this not obvious to you???

Comment Re:This actually looks really unusable (Score 1) 317

Oh yay, going to start trying to call people out on stuff, right?

I have tried dual touchpads before. Touchpad joysticks are, for the most part, crap. And that's for two reasons. First, capacity surfaces lack the accuracy necessary to make it useful. And secondly, there needs to be some sort of physical indicator for where "center" is. With these in place, touchpads are perfect replacements for joysticks that also allows each "trackpad" to double as that, a trackpad. So we have something with a lower profile, multiple ways of functioning, and a lower chance of product failure due to a lack of moving parts.

As well, the use of slightly concave trackpad surfaces allows the surfaces to double as speaker diaphragms, allowing for a cleverly simple solution to adding in haptic feedback.

How about this... have YOU ever tried this Steam controller? Then how do you have any idea whether or not it's going to be a functional device? Do you really expect a company like Valve to make a decision like this lightly? If you haven't tried the beta Steam controller yet, then your opinion is just as much bullshit as the next person's.

Comment Re:This actually looks really unusable (Score 1) 317

I apologize, but I do not think this is gimmicky. I fail to see how everyone missed this, but the trackpad functions perfectly as a joystick. The raised portions give you an idea of where center is. I've wanted to see this for almost 2 years now, after seeing the Razer Hydra and imagining a version without the awkward joysticks. The concave shape of the trackpad makes it perfect as a joystick replacement, and there's the bonus of thinning the controller profile. Having recently started carrying a controller in my small pack, this Steam controller would be a blessing.

Comment Re:This actually looks really unusable (Score 1) 317

I fail to see how everyone missed this, but the trackpad functions perfectly as a joystick. The raised portions give you an idea of where center is. I've wanted to see this for almost 2 years now, after seeing the Razer Hydra and imagining a version without the awkward joysticks. The concave shape of the trackpad makes it perfect as a joystick replacement, and there's the bonus of thinning the controller profile. Having recently started carrying a controller in my small pack, this Steam controller would be a blessing.

Comment Re:Multi-Monitor Gaming Just Sucks (Score 1) 148

It would look normal if you had a flat display that had infinite with. With the geometry of a flat screen, I don't recommend ever going to 180 degrees. :P FOV, for immersion, should always match how much of your FOV the monitor takes in real life. That's why the Rift is going to be so awesome!

Comment Re:2x 1440p on 7970 teared like a bitch 2 years ba (Score 1) 148

Were you running two different port types? Switching between the ports seems to be the cause of tearing. I was having MAJOR issues running across 5 screens and finally tracked it down to that. Which I had known so I could have looked for a card with all the same port type.

Comment This guy has a point, but... (Score 1) 148

I'm running what's called a "5x1P" (that's 5 portrait monitors arrange horizontally) array and have been using Eyefinity since it was released with the Radeon 5870 HD. Multiscreen is kind of the thing over at the Widescreen Gaming Forum. I gotta say, I've been experiencing little issues here and there for a while. Problems with tearing seem to originate more from using alternating port types. When grouped in, for instance, all DisplayPort, there is no tearing. I imagine a lot of the issue arises from having a buffer that's too small to handle the higher screen resolutions. Personally, I will drop multiscreen gaming as soon as 21:9 4K TVs come out. High resolutions coupled with an accessory Oculus Rift are going to kill multiscreen tech in the next few years. For the time being, though, it's worth the glitches and the bezels.

Also, having an Oculus Rift in my possession (borrowed from the wonderful WSGF), I can NOT, for whatever reason, get it to work from my desktop. All I get is a black screen on the Rift. I'm not at all sure if it relates to using Eyefinity or from having 5 other devices plugged into the card, but I don't care to tinker with more than the software as it was annoying enough to get it set up. I'm just running it from my laptop and putting up with the performance limits. The screen door effect is way too obvious to be fixed by upping to 1080p screens, but in the next few years it may be feasible to do away with external monitors altogether.

Comment Re:What a lame ass piece of junk! (Score 1) 98

You're daft. That design is very stable. Regular trike styling has a habit of flipping over while turning. Just go look up the Reliant Robin. If anything, this design is far more intelligent than your usual trike. The drive train means that only rear force is going to be applied, and not from an angle. The back will slide out before it flips over. You want to see an inverted (someone else said "tadpole") trike at speed? Look up the T-Rex Motorcycle. It's a drift machine and looks like crazy fun. So please take your "trying to be artsy" presumption and stick it. You'd make a terrible engineer.

Comment Re:Insurance Policy? (Score 2) 293

I'm under the impression that he has something automatically set up to yell the passphrase for him if he isn't there to stop it once every arbitrary schedule of time. I imagine that this is some sort of timer system, possibly set on a weekly basis. Easier to guarantee it working as this situation, in which he is behind bars, would be expected. If he's as smart as he comes off, he even has this trigger set across multiple locations through sources that he's accessed only anonymously. He could even have a botnet set to pull this trigger for him, as botnets seem to be super popular in some circles.

Did he do this? I don't know. But he likely knows enough about the world to know that he'd have to to have any hope of his plan working. I don't imagine he expects to save himself with this.

It reminds me of this movie/show I saw a long time ago, in which a trigger was tied to this person's heartbeat. Should his heart stop, something catastrophic was to happen. Sort of a guarantee that people would want him alive. It's always tied to something beyond the control of everyone else. Him yelling a passphrase? Easily within the control of the prison system. Computers yelling out a passphrase for him? Not worth the resources to try to stop.

Yes, this is all conjecture. But it would work a little better than what you suggested, and I'm sure this guy knows that.

Comment Re:at least they're trying... (Score 1) 326

We really need to start defining things in terms of "useful labor" and "useless labor". Simply creating jobs doesn't help the economy, those jobs need to be productive somehow. They'd have saved money by handing them a paycheck and telling them not to work as it would have saved an immense amount of physical resources. So, to me, it sounds like what the government really wants is welfare when they're trying to make jobs for the sake of making jobs. This is what's going to make Communism in America a reality.

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