This story is BS. "Crowdfunding", early access and F2P are killing gaming. Developers have learned that they no longer have to complete a game. "Game development" is no longer something you do in order to make a game, it's something you do in order to make your next game, which is also never completed. Why would you ever actually deliver a complete game experience when you can charge $20 and up for a practically empty game engine and a slick trailer?
And don't get me started on F2P games. They're creepy, sad and even the best of them leave you empty. The only grand vision is, "Get a bunch of people playing and hope there are enough 14 year-olds with the password to their parents PayPal account to make it pay. Enjoy the kickstarter money and move on to the next project.
The last 2 years have been the worst for PC gaming since I started playing games on my Commodore 64. I can count the number of actual AAA titles in the past 2 years worthy of the name on one hand.
And console players shouldn't get smug. You're in the same boat. You want to pay $60 for six hours of gameplay? How many hours did you pour into the games of the past? Corporate gaming has figured out that like cereal, you can make a bunch of money charging the same price for a shrinking product. It's why consoles are being sold more for their "entertainment center" features (really a "consumption center") than for the possibility of playing a continual stream of first-rate games for them.
The platforms are fine. It's the gaming industry that is moribund, getting fat and lazy on an increasingly locked-in income stream that has nothing to do with good games.