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Comment Re:Sounds like (Score 4, Informative) 1229

I'd also like to point out that you have been eating GM plants your entire life. Wheat? Hundreds of years of selective growing of only the best stock. Its the same thing it's just been done on a farm instead of in a lab.

Do not spread diss-information.
These are not genetically modified, crops, they are artificially-sellected crops.

Comment Re:Nothing to worry about (Score 1) 580

Had they been in the middle of decommissioning when the quake/tsunami hit there could have been 6 reactor's worth of screaming hot rods in the upper containment pools.

But then they wouldn't need electricity to operate those high-pressure pumps,
a simple hose on each one of the 6 reactors would do the job, or even simpler, they could have done it with buckets of sea-water!

OTOH, a Nuclear Core tightly sealed inside a Containenment Vessel is different beast to cool.

Transportation

Submission + - A Giant Cargo Ship's Pollution = 50 MILLION Cars (greencarreports.com)

thecarchik writes: One giant container ship pollutes the air as much as 50 million cars. Yes, that's 50 million. Which means that just 15 ships that size emit as much as today's entire global "car park" of roughly 750 million vehicles. Among the bad stuff: Sulfur, soot, and other particulate matter that embeds itself in human lungs to cause a variety of cardiopulmonary illnesses. Since the mid-1970s, developed countries have imposed increasingly strict regulations on auto emissions. In three decades, precise electronic engine controls, new high-pressure injectors, and sophisticated catalytic converters have cut emissions of nitrous oxides, carbon dioxides, and hydrocarbons by more than 98 percent. New regulations will further reduce these already minute limits.
But ships today are where cars were in 1965: utterly uncontrolled, free to emit whatever they like. Just one of many statistics: A car driven 9,000 miles a year emits 3.5 ounces of sulfur oxides--while the engine in a large cargo ship produces 5,500 tons.

Comment Re:Motion blur and bloom effects (Score 2, Informative) 521

Speaking of Physics - the properties of a game's physics engine have the properties of a Riemann sum where n=fps. so the higher your FPS the more accurate your physics simulation, even if your monitor cannot discretely display all those frames.

[note: only applies in games where physics ticks/sec are tied to framerate... which is almost all games]

Actually all decent FPS engines have geometry/physics engines quite distinct from the graphics-pipeline!

The geometry/physics engines work on body bounding-boxes and their respective velocity-vectors describing their trajectories, and they try to solve the intersection-problem among all bodies with regard to time, by responding with a timestamp - the collision-timestamp - to questions like this:

"When is body A going to hit body B?"

And on that collision-timestamp an event is scheduled, for the game-logic to kick-in, to calculate the new body-trajectories, or deaths, new body births, sarpnels, whatever.

The physics/geometry usually runs on the game-server *simultanesous* with the clients to avoid sending back-and-forth excessive info into the network. The server is only authoritative for the game-logic decisions. Yet the client runs additionally the graphics-pipeline which uses the next-frame's timestamp to calculate the body-positions on the 3D space.

But sometimes there is a slight delay between the collision-timestamp and the response from the server about what to do next (the game-logic's decision), that may allow a body to be drawn past its collisions point, and this is what make us think that FPS affects physics.

To sum it up, fps has nothing to do with physics, even if some times it seems that way.

Google

Submission + - MS Office Web Apps vs. Google Docs vs. Zoho (infoworld.com)

snydeq writes: "InfoWorld's Neil McAllister provides an in-depth comparative review of office suites in the cloud, and while it takes mere minutes to find where Microsoft Office Webs Apps, Google Docs, and Zoho fail to live up to desktop expectations, each promises greater integration with the Web, including collaboration and publishing features not available with traditional apps. 'If the goal was simply to mimic the current office paradigm on the Web, Docs would be a miserable failure, but Google is looking at the bigger picture,' McAllister writes, one in which everything will move to the cloud. Zoho, for its part, makes more of an effort to mimic the look and feel of traditional desktop apps. The results are mixed, McAllister finds, but 'Zoho's real strength lies not in the merits of its individual applications, however, but in its offering as a whole.' Microsoft's defensive move to the Web, tested here as a Technical Preview, provides surprisingly effective integration with the Office desktop suite. 'But there must be a catch, right?' McAllister writes. 'Sure, and it's a doozy: Microsoft's applications don't really work.' That said, in the long run, 'Microsoft's model will resonate best with most customers.'"

Submission + - Why science fiction authors just can't win (sffmedia.com)

bowman9991 writes: 'Science fiction is rockets, chemicals and talking squids in outer space,' mocked Margaret Atwood, one of her many attempts to convince people that she is not a science fiction author, even though one of her most famous novels, 'A Handmaid's Tale', is exactly that. To some, the label 'science fiction' has become synonymous with trashy, pulpish, commercially driven gutter fiction, works you would never nominate for a major literary award. SFFMedia documents the abuse of science fiction by the established literary and academic world. Brian Aldiss, Ursula Le Guin and Kim Stanley Robinson leap to its defence. Will science fiction authors ever escape the publication ghetto?

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