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The Almighty Buck

When DLC Goes Wrong 261

kube00 writes "Poorly done downloadable content is one of a gamer's worst nightmares right now. Where a publisher stands to make some money, gamers get screwed. Whether it's the overpriced extra maps/costumes DLC, on-the-disc-at-launch DLC, or DLC that is nothing more than a remake of other content, no game is safe from bad DLC. That includes Modern Warfare 2, Bioshock 2, Uncharted 2 and a host of many other popular games. Is there a chance to fix this system?"
The Almighty Buck

EVE Player Loses $1,200 Worth of Game Time In-Game 620

An anonymous reader writes "Massively.com has reported that an EVE Online player recently lost over $1,200 worth of in-game items during a pirate attack. The player in question was carrying 74 PLEX in their ship's cargo hold — in-game 'Pilot's License Extensions' that award 30 days of EVE Online time when used on your account. When the ship was blown up by another player, all 74 PLEX were destroyed in the resulting blast, costing $1,200 worth of damage, or over 6 years of EVE subscription time, however you prefer to count it. Ow."
Games

Too Much Multiplayer In Today's Games? 362

hornedrat writes "Gamepro discusses the idea that modern games put too much emphasis on multiplayer, and that players aren't as concerned about it as developers think. 'The current environment encourages developers to unnecessarily toss multiplayer into their games without caring about it — or even considering whether anyone will bother playing it. It’s like they're checking an invisible quota box that demands multiplayer's inclusion.' Personally I agree that too much emphasis is placed on competitive multiplayer. I play online, but only with my brother in games that allow co-operative modes, like Rainbow Six: Vegas and ARMA 2. 'My point isn't that developers shouldn't try and conquer Halo or Call of Duty. We'd never have any progress in this industry if developers didn't compete. Game companies, however, should think carefully about what they want their games to be, and more important, gamers should consider what they want. If a developer wants to eclipse Halo, then by all means, pour that effort into a multiplayer mode that's different.' I would be interested to know how many gamers really care about the multiplayer components of the games they buy."
Movies

Why Are Video Game Movies So Awful? 385

An article at CNN discusses why big screen interpretations of video games, even successful ones, often fail to succeed at the box office. Quoting: "The problem with successfully adapting video games into hit Hollywood spin-offs may lie in the way in which stories for both mediums are designed and implemented. Game makers chasing the dream of playing George Lucas or Steven Spielberg will always strive to coax human emotion and convincing drama from increasingly photorealistic virtual elements. The Hollywood machine, in its endless chase for big bucks, can't help but exploit the latest hit interactive outing, often failing to realize it's often a specific gameplay mechanic, psychological meme or technical feature that makes the title so compelling. Both sides may very well continue to look down in disdain on the work that the opposite is doing, which can doom any collaborative efforts. But where the two roads truly diverge is in the way stories are fundamentally told. Films offer a single, linear tale that's open to individual interpretation, whereas games are meant to be experienced differently and in a multitude of ways by every player." On a related note, reader OrangeMonkey11 points out that an 8-minute short has showed up online that appears part of a pitch for a potential Mortal Kombat reboot movie. Hit the link below to take a look.
Role Playing (Games)

Dungeon Siege III Being Developed by Obsidian 84

Square Enix has announced that it will be publishing Dungeon Siege III, which is in development at Obsidian Entertainment, makers of Alpha Protocol, Neverwinter Nights 2, and the as yet unfinished Fallout: New Vegas. Obsidian will be receiving input from Gas Powered Games, the developer behind the first two installments in the Dungeon Siege series. No release date has been set, but the game is planned for the PC, PS3, and Xbox 360, and it will include a co-op mode.
PHP

SolarPHP 1.0 Released 125

HvitRavn writes "SolarPHP 1.0 stable was released by Paul M. Jones today. SolarPHP is an application framework and library, and is a serious contender alongside Zend Framework, Symphony, and similar frameworks. SolarPHP has in the recent years been the cause of heated debate in the PHP community due to provocative benchmark results posted on Paul M. Jones' blog."
Image

PhD Candidate Talks About the Physics of Space Battles 361

darthvader100 writes "Gizmodo has run an article with some predictions on what future space battles will be like. The author brings up several theories on propulsion (and orbits), weapons (explosives, kinetic and laser), and design. Sounds like the ideal shape for spaceships will be spherical, like the one in the Hitchhiker's Guide movie."
Education

Computer Games and Traditional CS Courses 173

drroman22 writes "Schools are working to put real-world relevance into computer science education by integrating video game development into traditional CS courses. Quoting: 'Many CS educators recognized and took advantage of younger generations' familiarity and interests for computer video games and integrate related contents into their introductory programming courses. Because these are the first courses students encounter, they build excitement and enthusiasm for our discipline. ... Much of this work reported resounding successes with drastically increased enrollments and student successes. Based on these results, it is well recognized that integrating computer gaming into CS1 and CS2 (CS1/2) courses, the first programming courses students encounter, is a promising strategy for recruiting and retaining potential students." While a focus on games may help stir interest, it seems as though game development studios are as yet unimpressed by most game-related college courses. To those who have taken such courses or considered hiring those who have: what has your experience been?
Censorship

Left 4 Dead 2 Banned In Australia 215

An anonymous reader writes "According to Australia's Office of Film and Literature Classification, Left 4 Dead 2's content exceeds that allowable for an MA15+ rating. Any such game is rated as Refused Classification, effectively banning it. From the report: 'The game contains realistic, frenetic, and unrelenting violence which is inflicted upon "the Infected" who are living humans infected with a rabies-like virus that causes them to act violently. The player can choose from a variety of weapons including pistols, shotguns, machine guns, and sniper rifles. However, it is the use of the "melee" weapons such as the crowbar, axe, chainsaw and Samurai sword which inflict the most damage. These close-in attacks cause copious amounts of blood spray and splatter, decapitations and limb dismemberment as well as locational damage where contact is made to the enemy which may reveal skeletal bits and gore.'"

Comment While UO is not Archetype based it keeps niche (Score 3, Insightful) 40

I left UO to play SWG as in the Original days SWG was UO:2 with the Star Wars IP. UO's greatest strength was that you could change your class. Its not like WOW where a Mage is a Mage is a Mage. You could mix parts of the Mage skill set with that of the warrior and with the pet handler and create your own combination. Sure there were cookie cutter builds but by the time you changed your character to that build a new cookie cutter build had gained popularity. People became good at PVP not by changing their skills every two weeks but learning to master the skills that they had chosen to learn for best effect. IMO while UO stays away from Archetype based characters it will maintain its niche.

Comment Developer Laziness or UO, Rune Books, SWG and WoW (Score 3, Insightful) 337

It really depends a lot on the game. In Ultima Online you had a system where you could take a bunch of runes and mark them at a location and then teleport to that location later on. To do this you needed to have some magic skill which meant less points you could spend on other things. For the non mages other ingame crafters could make Rune Books and sell them and also scrolls of teleportation and Portal. Its not a technical problem and more developer laziness. SWG even has a reward that is an instant transport ship that people could obtain.

In WOW the mages can do the same things but just to specified town locations. Still in WoW Engineers can make transporters to a couple of other locations. Yes not everything in WoW is as good as it could be but its the unfortunate yard stick that others try to measure up to.

Databases

Submission + - SPAM: Oracle Beware: Google Tests Cloud-Based Database

narramissic writes: "On Tuesday, the same day Google held a press event to launch its Google Apps Sync for Microsoft Outlook, the company quietly announced in its research team blog a new online database called Fusion Tables. Under the hood of Fusion Tables is data-spaces technology, which would 'allow Google to add to the conventional two-dimensional database tables a third coordinate with elements like product reviews, blog posts, Twitter messages and the like, as well as a fourth dimension of real-time updates,' according to Stephen E. Arnold, a technology and financial analyst who is president of Arnold Information Technology. 'So now we have an n-cube, a four-dimensional space, and in that space we can now do new kinds of queries which create new kinds of products and new market opportunities,' said Arnold, whose research about this topic includes a study done for IDC last August. 'If you're IBM, Microsoft and Oracle, your worst nightmare is now visible.'"
Link to Original Source
Security

Submission + - Microsoft Preps Free AV App Beta -- Non-Starter? (computerworld.com) 1

CWmike writes: "Microsoft is preparing to launch a public beta of Morro, the free antimalware it announced last November, according to reports. Morro will use the same scanning engine as Windows Live OneCare, Microsoft's first consumer-grade antivirus package, and the software that the free software replaces. OneCare is to get the boot as of June 30 (Along with finance app Microsoft Money). John Pescatore, an analyst at Gartner, has questioned whether users would step up to Morro even if it was free. 'Consumers are hesitant to pay for a Microsoft security product that will remove problems in other Microsoft products,' he said. 'Think of it this way. What if you smelled a rotten egg odor in your water and the water company said, 'Sure, we can remove that, but it will cost you $50.' Would you buy it?' Not surprisingly, competitors have dismissed Morro's threat to their business. 'We like our chances,' Todd Gebhart, vice president in charge of McAfee's consumer line, said when it was announced OneCare was a goner. 'Consumers have already rejected OneCare,' added Rowan Trollope, senior vice president of consumer software at Symantec. 'Making that same substandard security technology free won't change that equation.'"

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