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Censorship

SOPA Makes Strange Bedfellows 439

davide marney writes "What do 1-800-Contacts, Adidas, Americans for Tax Reform, Comcast, the Country Music Association, Estee Lauder, Ford, Nike and Xerox all have in common? According to OpenCongress.org, they all have specifically endorsed H.R. 3261, the Stop Online Piracy Act. A total of 158 corporations have signed up in favor of the bill, and only 87 against. $21 Million has been donated to Congressmen who favor the bill, but only $5 Million to those against. Thanks to OpenCongress for these insights. This goes a long way towards explaining why this bill has so much traction, despite all its negative publicity."

Comment Re:If God had meant for man to fly... (Score 1) 449

It's not just about overall statistics.

I feel more safe driving myself since I like being the one in control. When I fly I put my life in the hands of a huge number of people I don't know; mechanics, pilots, air controllers. Heck, even terrorists who might decide to blow up the plane and I can't do anything about it.

When I'm driving myself, I've personally checked the brakes and all the other essential safety mechanisms. I know that if I hit a tree it's my own fault. Sure, some random asshole might do something unexpected in the traffic, maybe involving me in a serious accident, but even in that case I know I'd still have a slight chance of avoiding the situation if I'm alert and doing my best.

For the record, I don't mind flying that much, I'm just slightly uncomfortable putting my life in the hands of other people to such a degree.

Comment Not that big deal (Score 2) 178

I doubt this is going to be a major cause of future security problems.

As far as I'm aware, WebGL is only allowing shaders to be specified in GLSL which is a pretty high level shading language. Obviously there's no such thing as pointers, and unlike something like javascript there's no interaction with complex objects. Shaders form a very clean and thin interface, basically just being a bunch of floating point vector operations. The only complex objects you're really going to interact with is various texture samplers.

It's easy to make a dangerous bug in a javascript interface to a complete HTML DOM object (or whatever else you can do in javacript these days), it's much harder to make a dangerous bug in a function that calculates a dot product. Sure, shaders are more complicated than that, but you get the drift.

Comment Well (Score 1) 293

I don't understand all the e-hate directed at Blizzard for this in these comments.

In order for the game to be viable for competitive play, the game needs to be extremely balanced. If it wasn't the case, Blizzard would lose the favor of a huge number of competitively minded players plus the whole of Korea :P.

Keep in mind that the title of this slashdot news post is clearly designed to troll you. Multiplayer SC2 is fun because it's so balanced. The skill cap of SC2 is insanely high because of it. If you want to play with "fun" units, there are loads of special unbalanced units in the singleplayer campaign. Furthermore, there's a huge number of custom maps with custom units available on battle.net.

Even if you for some reason don't like SC2 multiplayer, the singleplayer campaign still offers as much content as any similarly priced PC game.

The Internet

European Court of Justice To Outlaw Net Filtering 171

jrepin writes "Today, the European Court of Justice gave a preliminary opinion that will have far-reaching implications in the fight against overaggressive copyright monopoly abusers. It is not a final verdict, but the advocate general's position; the Court generally follows this. The Advocate Generals says that no ISP can be required to filter the Internet, and particularly not to enforce the copyright monopoly."

Comment Re:wat (Score 1) 235

Seen from a technical point of view, first person shooters are some of the easiest games to make, provided you're using an existant engine. The bulk of the man hours needed goes into making graphical content like textures, maps, models, and animations.

Provided your team got an efficient pipeline for producing art assets, stocked with skilled artists, there's really not that many things which can delay the project unexpectedly.

On the other hand, if the project involves building an entire engine from scratch (like in the case of Half Life 2) you got yourself an endless source of unexpected bugs and problems you'll need to deal with. It's much easier to predict how much work is needed to create a model of a zombie than to predict how long it will take to code a core component of a game engine.

Displays

Does 3D Make Your Head Happy Or Ache? 281

MojoKid writes "Nintendo has quasi-acknowledged that its 3DS can cause headaches and should not be used by children under 7. The glasses-free 3D handheld gaming device launched this week. Meanwhile, new research commissioned by the Blu-ray Disc Association is trying to improve the health image of 3D. Its research shows that the brain is more attentive when watching a 3D movie than when watching HD or SDTV, making the movie a more pleasurable experience. The issue, doctors say, is that 3D works by tricking the brain into making you think you are physically moving in relation to your surroundings. But you aren't. So your inner ear is not experiencing the movement that corresponds to what the eyes are seeing. This doesn't normally happen in real life. No one would deny that 3D is more immersive; that's why people like it, particularly for gaming. But the question is ... does the brain love 3D or not? Answer: not really."

Comment Please enlighten me... (Score 1) 755

Can someone name me some actual real world, large software projects based on functional programming? (Projects led by university professors don't count.) Dismissing OO completely because it is "anti-modular and anti-parallel by its very nature" seems kinda strange to me. I write parallel and modular OO software all the time... Maybe it's just me misunderstanding something.

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