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Comment Re:No fair way to write regulations? (Score 1) 636

It doesn't really work that way because TV shows and movies have a lot of sound in the high and low ranges, while commercials have more in the mid ranges. A decibel of sound in the high or low ranges can seem quite while a decibel in the mid ranges can seem loud, depending on the TV and the listener.

Further, if a TV show was extremely quiet, the commercial would be forced to be quiet...

-Thomas

Comment Re:Games as examples in CS != Game Design degree (Score 1) 173

During my internship, I worked on a University research project in games and ended up building the material for the first "games" themed CS course at the U of A. I finished my CS degree next year and now I'm a game programmer at Bioware.

I disagree with your comment that the course will sucker students. If the course is sufficiently difficult (as other CS courses are) it will weed out the disinterested. I know a couple of students who weren't great at Math but because excellent at it once they understood it in the context of a physics engine.

Personally, my feedback would be: Games related courses would be incredible useful, but profs are not incredibly good at creating them. Games programming is about hacking solutions, designing for fun rather than correctness, and project management for short deadlines. CS profs aren't known for any of those things.

Businesses

EA Shuts Down Pandemic Studios, Cuts 200 Jobs 161

lbalbalba writes "Electronic Arts is shutting down its Westwood-based game developer Pandemic Studios just two years after acquiring it, putting nearly 200 people out of work. 'The struggling video game publisher informed employees Tuesday morning that it was closing the studio as part of a recently announced plan to eliminate 1,500 jobs, or 16% of its global workforce. Pandemic has about 220 employees, but an EA spokesman said that a core team, estimated by two people close to the studio to be about 25, will be integrated into the publisher's other Los Angeles studio, in Playa Vista.' An ex-developer for Pandemic attributed the studio's struggles to poor decisions from the management."

Comment Re:Back in high school creative writing class ... (Score 1) 691

Fantastic!

I tried to write a similar story in university:

step 1) The scientist is born.
step 2) The scientist goes through the time machine, and kills his grandfather.
step 3) The scientist is not born.
step 4) The grandfather is not killed.
step 5) The scientist is born
step 6) The scientist goes through the time machine, and kills his grandfather ...
(the timeline replays in countless variations, like Groundhog day) ...
step 39,834,234) Eventually, (possibly quantum) variations in the loop will produce an unlikely event, ie, the scientist dies, the time machine fails, etc.

From the outside perspective, the scientist was never able to achieve time travel, and the proliferation of nasty accidents around time travel experimentors would seem like some sort of "Physicist's Curse".

Eventually, that was adapted for a Neverwinter Nights module, where dragons were wiped out thousands of years ago, and a young magician is trying to bring them back (thus creating a paradox in history) and a similar "time loop" where you must redo the same day over and over until you stop the magician from creating the time portal.

Comment Re:Depends on what you mean by immortality or FTL (Score 1) 903

If the clone was intended to replace you since your body was feeble or damaged, then I'd say great, get on with it. Fear of death is an irrational instinct in that situation, the same as the fear of a painful needle. (Unless you are a spiritual person, but if you are, then you have to deal with your own special magic and I can't answer for you.)

Now if the original body was helpful... I'd say, "Hey! Let's go finish that deck, we'll get it done twice as fast with two of us."

Bug

Bug Means High School Students' Schedule Errors May Last Days 443

Hugh Pickens writes "The Washington Post reports that thousands of high school students in Prince George's County missed a third day of classes Wednesday, and school officials said it could take more than a week to sort out the chaos caused by a computerized class-scheduling system as students were placed in gyms, auditoriums, cafeterias, libraries and classes they didn't want or need at high schools across the county and their parents' fury over the logistical nightmare rose. 'The school year comes up the same time every year,' said Carolyn Oliver, the mother of a 16-year-old senior who spent Wednesday in the senior lounge at Bowie High School. 'When I heard they didn't have schedules, I was like, "What have they been doing all summer?"' When school opened Monday, about 8,000 high school students had no class schedules and were sent to wait in holding spaces while administrators tried to sort things out." (More below.)

Comment Re:Why there is so much emphasis on design (Score 1) 85

Do you work in the games industry?! That's a really weird interpretation of "design." (I work at a AAA game studio, by the way)

There are so many ways I want to go on this one:

1) That's a really naive interpretation. If you're going to use an architecture analogy, you can't compare the programmers to construction workers. Level designers and combat designers are the construction workers. Do you even know what a civil engineer does? System designers and Programmers are more like that. The Lead Designer is more like an architect, and he wouldn't have a clue what was possible if it weren't for the Lead Programmer or tech director.

2) DAIKATANA.

3) Programmers make way more money than the average designer (check salary surveys), because it takes years of training to even go near games. There are high and low level designers, and the majority of design are low level and make less.

4) Do you realize that the majority of man-hours of grunt work are spent on tech design, level design, and combat design?

That's like saying "Racecar drivers are the core of racing. Engineers are a dime a dozen." Or "Screenwriters are the core of film. Directors are a dime a dozen." You think programmers just sit there building things that other people told them to? That's so incredibly misinformed.

Comment Re:Be Proactive (Score 3, Insightful) 374

But then how does a person break into the industry?

The above question was rhetorical. You break into the industry by getting an entry level job. Then you work for 6 months, and get your promotion to the second level, or switch to a better job. 2 years later you have "experience."

Start with what you love. The money will come later.

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