Comment What? (Score 1, Insightful) 27
I don't see how someone who has received so much acclaim for his game design can completely miss the boat on a VERY popular game.
I've actually never played WoW (just don't have the time), but I imagine that the experience is much like Diablo on a grander scale. The enjoyment in a game like Diablo was far more complex than leveling up. The biggest driver for me was the social aspect of the game (playing together online, seeing how friends/others used resources to develop their character, etc).
I understand that the whole "RPG-style" of games like WoW/Diablo just isn't appealing to some people, but I don't see how a developer like this can completely misunderstand it.