No, I'm the kind of guy who wants everyone to be great by thinking creatively on how to simplify complexity. Steve Jobs said it best, "That's been one of my mantras - focus and simplicity. Simple can be harder than complex: You have to work hard to get your thinking clean to make it simple. But it's worth it in the end because once you get there, you can move mountains."
I want more people gaming without dumbing down gaming into what we see on mobile devices. This doesn't take away from l33t hard core brogamerz. Less creative people, on the other hand, seem to want a world of Pro Halo and Candy Crush Saga. They cannot wrap their mind around how to make something deep and simple. Simple doesn't mean cheap or easy; but elegant.
A great example would be Sonic the Hedgehog 3 vs. whatever junk passes for a Sonic game today. In Sonic 3, you have one button and directional pad to do a vast variety of tasks. I could duck, move, look up, jump, fly, glide, electric jump, flame dash, spin dash, bubble jump, change into Super Sonic, insta shield, etc... One button and a directional pad. It all made sense and require no tutorials. Not true today. Every single button on a controller has to be used because game developers are not creative enough to do otherwise.
If you're into Rube Goldberg machines, then more power to you. But if you want to win the market and please users, be more creative and figure out how to tame complexity.